Resolve more ambiguous Rect
(fixes macOS build)
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d4145f0cb1
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bae4bbfc0c
@ -75,13 +75,13 @@ Loopster::set_fraction (float f)
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}
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void
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Loopster::render (Rect const& area, Cairo::RefPtr<Cairo::Context> context) const
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Loopster::render (ArdourCanvas::Rect const& area, Cairo::RefPtr<Cairo::Context> context) const
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{
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/* Note that item_to_window() already takes _position into account (as
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* part of item_to_canvas()
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*/
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Rect self (item_to_window (_rect));
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const Rect draw = self.intersection (area);
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ArdourCanvas::Rect self (item_to_window (_rect));
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ArdourCanvas::Rect const draw = self.intersection (area);
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if (!draw) {
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return;
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@ -141,13 +141,13 @@ PassThru::set_enabled (bool e)
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}
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void
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PassThru::render (Rect const& area, Cairo::RefPtr<Cairo::Context> context) const
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PassThru::render (ArdourCanvas::Rect const& area, Cairo::RefPtr<Cairo::Context> context) const
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{
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/* Note that item_to_window() already takes _position into account (as
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* part of item_to_canvas()
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*/
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Rect self (item_to_window (_rect));
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const Rect draw = self.intersection (area);
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ArdourCanvas::Rect self (item_to_window (_rect));
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ArdourCanvas::Rect const draw = self.intersection (area);
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if (!draw) {
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return;
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@ -236,13 +236,13 @@ TriggerMaster::set_trigger (boost::shared_ptr<ARDOUR::TriggerBox> t)
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}
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void
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TriggerMaster::render (Rect const& area, Cairo::RefPtr<Cairo::Context> context) const
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TriggerMaster::render (ArdourCanvas::Rect const& area, Cairo::RefPtr<Cairo::Context> context) const
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{
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/* Note that item_to_window() already takes _position into account (as
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* part of item_to_canvas()
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*/
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Rect self (item_to_window (_rect));
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const Rect draw = self.intersection (area);
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ArdourCanvas::Rect self (item_to_window (_rect));
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ArdourCanvas::Rect const draw = self.intersection (area);
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if (!draw) {
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return;
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@ -564,13 +564,13 @@ CueMaster::~CueMaster ()
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}
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void
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CueMaster::render (Rect const& area, Cairo::RefPtr<Cairo::Context> context) const
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CueMaster::render (ArdourCanvas::Rect const& area, Cairo::RefPtr<Cairo::Context> context) const
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{
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/* Note that item_to_window() already takes _position into account (as
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part of item_to_canvas()
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*/
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Rect self (item_to_window (_rect));
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const Rect draw = self.intersection (area);
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ArdourCanvas::Rect self (item_to_window (_rect));
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ArdourCanvas::Rect const draw = self.intersection (area);
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if (!draw) {
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return;
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