make region fade in/out curve shapes into PolyLines not Polygons so that they don't close the stroke path at the top/bottom
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@ -159,14 +159,14 @@ AudioRegionView::init (Gdk::Color const & basic_color, bool wfd)
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create_waves ();
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fade_in_shape = new ArdourCanvas::Polygon (group);
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fade_in_shape = new ArdourCanvas::PolyLine (group);
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CANVAS_DEBUG_NAME (fade_in_shape, string_compose ("fade in shape for %1", region()->name()));
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fade_in_shape->set_fill_color (fade_color);
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fade_in_shape->set_outline_color (fade_color);
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fade_in_shape->set_data ("regionview", this);
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fade_out_shape = new ArdourCanvas::Polygon (group);
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fade_out_shape = new ArdourCanvas::PolyLine (group);
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CANVAS_DEBUG_NAME (fade_out_shape, string_compose ("fade out shape for %1", region()->name()));
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fade_out_shape->set_fill_color (fade_color);
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fade_out_shape->set_outline_color (fade_color);
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fade_out_shape->set_data ("regionview", this);
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if (!_recregion) {
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@ -315,10 +315,10 @@ AudioRegionView::fade_in_active_changed ()
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{
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if (audio_region()->fade_in_active()) {
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/* XXX: make a themable colour */
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fade_in_shape->set_fill_color (RGBA_TO_UINT (45, 45, 45, 90));
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fade_in_shape->set_outline_color (RGBA_TO_UINT (45, 45, 45, 90));
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} else {
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/* XXX: make a themable colour */
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fade_in_shape->set_fill_color (RGBA_TO_UINT (45, 45, 45, 20));
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fade_in_shape->set_outline_color (RGBA_TO_UINT (45, 45, 45, 20));
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}
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}
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@ -327,10 +327,10 @@ AudioRegionView::fade_out_active_changed ()
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{
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if (audio_region()->fade_out_active()) {
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/* XXX: make a themable colour */
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fade_out_shape->set_fill_color (RGBA_TO_UINT (45, 45, 45, 90));
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fade_out_shape->set_outline_color (RGBA_TO_UINT (45, 45, 45, 90));
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} else {
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/* XXX: make a themable colour */
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fade_out_shape->set_fill_color (RGBA_TO_UINT (45, 45, 45, 20));
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fade_out_shape->set_outline_color (RGBA_TO_UINT (45, 45, 45, 20));
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}
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}
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@ -584,26 +584,6 @@ AudioRegionView::reset_fade_in_shape_width (boost::shared_ptr<AudioRegion> ar, f
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redraw_start_xfade_to (ar, width, points, effective_height);
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/* add 3 more points */
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points.push_back (Duple());
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points.push_back (Duple());
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points.push_back (Duple());
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/* fold back */
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points[pi].x = pwidth;
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points[pi].y = 2;
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pi++;
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points[pi].x = 1;
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points[pi].y = 2;
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pi++;
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/* connect the dots ... */
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points[pi] = points[0];
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fade_in_shape->set (points);
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/* ensure trim handle stays on top */
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@ -682,28 +662,6 @@ AudioRegionView::reset_fade_out_shape_width (boost::shared_ptr<AudioRegion> ar,
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redraw_end_xfade_to (ar, width, points, effective_height);
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/* fill the polygon*/
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/* add 3 more points */
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points.push_back (Duple());
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points.push_back (Duple());
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points.push_back (Duple());
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/* fold back */
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points[pi].x = _pixel_width;
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points[pi].y = effective_height;
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pi++;
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points[pi].x = _pixel_width;
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points[pi].y = 2;
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pi++;
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/* connect the dots ... */
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points[pi] = points[0];
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fade_out_shape->set (points);
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/* ensure trim handle stays on top */
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@ -150,9 +150,9 @@ class AudioRegionView : public RegionView
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std::list<std::pair<framepos_t, ArdourCanvas::Line*> > feature_lines;
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ArdourCanvas::Polygon* sync_mark; ///< polgyon for sync position
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ArdourCanvas::Polygon* fade_in_shape;
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ArdourCanvas::Polygon* fade_out_shape;
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ArdourCanvas::Polygon* sync_mark; ///< polgyon for sync position
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ArdourCanvas::PolyLine* fade_in_shape;
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ArdourCanvas::PolyLine* fade_out_shape;
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ArdourCanvas::Rectangle* fade_in_handle; ///< fade in handle, or 0
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ArdourCanvas::Rectangle* fade_out_handle; ///< fade out handle, or 0
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