Fix dragging grid lines when you move the mouse outside of the grid during the drag.
git-svn-id: svn://localhost/ardour2/branches/3.0@6120 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -328,14 +328,19 @@ PortMatrixBody::on_button_press_event (GdkEventButton* ev)
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bool
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PortMatrixBody::on_button_release_event (GdkEventButton* ev)
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{
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if (Gdk::Region (_grid->parent_rectangle()).point_in (ev->x, ev->y)) {
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_grid->button_release (
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_grid->parent_to_component_x (ev->x),
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_grid->parent_to_component_y (ev->y),
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ev->button, ev->time
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);
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for (list<PortMatrixComponent*>::iterator i = _components.begin(); i != _components.end(); ++i) {
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if (Gdk::Region ((*i)->parent_rectangle()).point_in (ev->x, ev->y)) {
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(*i)->button_release (
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(*i)->parent_to_component_x (ev->x),
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(*i)->parent_to_component_y (ev->y),
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ev->button, ev->time
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);
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} else {
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(*i)->button_release (
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-1, -1,
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ev->button, ev->time
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);
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}
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}
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return true;
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@ -50,6 +50,7 @@ public:
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virtual void mouseover_changed (std::list<PortMatrixNode> const &) = 0;
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virtual void draw_extra (cairo_t *) = 0;
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virtual void button_press (double, double, int, uint32_t) {}
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virtual void button_release (double, double, int, uint32_t) {}
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virtual void motion (double, double) {}
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void set_show_ports (bool);
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@ -359,29 +359,33 @@ PortMatrixGrid::button_release (double x, double y, int b, uint32_t /*t*/)
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{
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if (b == 1) {
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if (_dragging && _moved) {
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if (_drag_valid) {
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list<PortMatrixNode> const p = nodes_on_line (_drag_start_x, _drag_start_y, _drag_x, _drag_y);
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if (!p.empty()) {
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PortMatrixNode::State const s = get_association (p.front());
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for (list<PortMatrixNode>::const_iterator i = p.begin(); i != p.end(); ++i) {
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set_association (*i, toggle_state (s));
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if (x != -1) {
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if (_dragging && _moved) {
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if (_drag_valid) {
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list<PortMatrixNode> const p = nodes_on_line (_drag_start_x, _drag_start_y, _drag_x, _drag_y);
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if (!p.empty()) {
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PortMatrixNode::State const s = get_association (p.front());
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for (list<PortMatrixNode>::const_iterator i = p.begin(); i != p.end(); ++i) {
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set_association (*i, toggle_state (s));
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}
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}
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}
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} else {
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PortMatrixNode const n = position_to_node (x, y);
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if (n.row.bundle && n.column.bundle) {
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PortMatrixNode::State const s = get_association (n);
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set_association (n, toggle_state (s));
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}
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}
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} else {
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PortMatrixNode const n = position_to_node (x, y);
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if (n.row.bundle && n.column.bundle) {
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PortMatrixNode::State const s = get_association (n);
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set_association (n, toggle_state (s));
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}
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require_render ();
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}
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require_render ();
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_body->queue_draw ();
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}
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