WebSockets: fix JS client get* methods
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@ -87,8 +87,8 @@ class BaseArdourClient {
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async _sendAndReceive (node, addr, val) {
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return new Promise((resolve, reject) => {
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const hash = this._send(node, addr, val).hash;
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this._pendingRequest = {resolve: resolve, hash: hash};
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const nodeAddrId = this._send(node, addr, val).nodeAddrId;
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this._pendingRequest = {resolve: resolve, nodeAddrId: nodeAddrId};
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});
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}
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@ -97,7 +97,7 @@ class BaseArdourClient {
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}
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_onChannelMessage (msg) {
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if (this._pendingRequest && (this._pendingRequest.hash == msg.hash)) {
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if (this._pendingRequest && (this._pendingRequest.nodeAddrId == msg.nodeAddrId)) {
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this._pendingRequest.resolve(msg.val);
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this._pendingRequest = null;
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} else {
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