fix transport issues when loop-is-mode is off.
Session::unset_play_loop() needed to be a no-op if play loop was already false, and this was exacerbated now that it potentially schedules butler transport work.
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@ -782,15 +782,18 @@ Session::check_declick_out ()
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void
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Session::unset_play_loop ()
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{
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play_loop = false;
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clear_events (SessionEvent::AutoLoop);
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clear_events (SessionEvent::AutoLoopDeclick);
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set_track_loop (false);
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if (Config->get_seamless_loop()) {
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/* likely need to flush track buffers: this will locate us to wherever we are */
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add_post_transport_work (PostTransportLocate);
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_butler->schedule_transport_work ();
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if (play_loop) {
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play_loop = false;
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clear_events (SessionEvent::AutoLoop);
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clear_events (SessionEvent::AutoLoopDeclick);
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set_track_loop (false);
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if (Config->get_seamless_loop()) {
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/* likely need to flush track buffers: this will locate us to wherever we are */
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add_post_transport_work (PostTransportLocate);
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_butler->schedule_transport_work ();
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}
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}
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}
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