fix up indentation in libs/gtkmm2ext/bindings code, probably messed up by emacs on OS X
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@ -23,57 +23,57 @@ namespace Gtkmm2ext {
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class LIBGTKMM2EXT_API KeyboardKey
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{
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public:
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KeyboardKey () {
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_val = GDK_VoidSymbol;
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}
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KeyboardKey () {
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_val = GDK_VoidSymbol;
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}
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KeyboardKey (uint32_t state, uint32_t keycode);
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KeyboardKey (uint32_t state, uint32_t keycode);
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static KeyboardKey null_key() { return KeyboardKey (0, 0); }
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static KeyboardKey null_key() { return KeyboardKey (0, 0); }
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uint32_t state() const { return _val >> 32; }
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uint32_t key() const { return _val & 0xffff; }
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uint32_t state() const { return _val >> 32; }
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uint32_t key() const { return _val & 0xffff; }
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bool operator<(const KeyboardKey& other) const {
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return _val < other._val;
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}
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bool operator<(const KeyboardKey& other) const {
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return _val < other._val;
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}
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bool operator==(const KeyboardKey& other) const {
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return _val == other._val;
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}
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bool operator==(const KeyboardKey& other) const {
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return _val == other._val;
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}
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std::string name() const;
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static bool make_key (const std::string&, KeyboardKey&);
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std::string name() const;
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static bool make_key (const std::string&, KeyboardKey&);
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std::string display_label() const;
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std::string display_label() const;
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private:
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uint64_t _val;
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uint64_t _val;
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};
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class LIBGTKMM2EXT_API MouseButton {
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public:
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MouseButton () {
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_val = ~0ULL;
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}
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MouseButton () {
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_val = ~0ULL;
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}
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MouseButton (uint32_t state, uint32_t button_number);
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uint32_t state() const { return _val >> 32; }
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uint32_t button() const { return _val & 0xffff; }
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MouseButton (uint32_t state, uint32_t button_number);
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uint32_t state() const { return _val >> 32; }
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uint32_t button() const { return _val & 0xffff; }
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bool operator<(const MouseButton& other) const {
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return _val < other._val;
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}
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bool operator<(const MouseButton& other) const {
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return _val < other._val;
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}
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bool operator==(const MouseButton& other) const {
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return _val == other._val;
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}
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bool operator==(const MouseButton& other) const {
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return _val == other._val;
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}
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std::string name() const;
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static bool make_button (const std::string&, MouseButton&);
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std::string name() const;
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static bool make_button (const std::string&, MouseButton&);
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private:
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uint64_t _val;
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uint64_t _val;
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};
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class LIBGTKMM2EXT_API Bindings;
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@ -85,24 +85,24 @@ class LIBGTKMM2EXT_API ActionMap {
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std::string name() const { return _name; }
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Glib::RefPtr<Gtk::ActionGroup> create_action_group (const std::string& group_name);
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Glib::RefPtr<Gtk::ActionGroup> create_action_group (const std::string& group_name);
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Glib::RefPtr<Gtk::Action> register_action (Glib::RefPtr<Gtk::ActionGroup> group, const char* name, const char* label);
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Glib::RefPtr<Gtk::Action> register_action (Glib::RefPtr<Gtk::ActionGroup> group,
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const char* name, const char* label, sigc::slot<void> sl);
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Glib::RefPtr<Gtk::Action> register_radio_action (Glib::RefPtr<Gtk::ActionGroup> group,
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Gtk::RadioAction::Group&,
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const char* name, const char* label,
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sigc::slot<void,GtkAction*> sl,
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int value);
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Glib::RefPtr<Gtk::Action> register_radio_action (Glib::RefPtr<Gtk::ActionGroup> group,
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Gtk::RadioAction::Group&,
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const char* name, const char* label,
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sigc::slot<void> sl);
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Glib::RefPtr<Gtk::Action> register_action (Glib::RefPtr<Gtk::ActionGroup> group, const char* name, const char* label);
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Glib::RefPtr<Gtk::Action> register_action (Glib::RefPtr<Gtk::ActionGroup> group,
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const char* name, const char* label, sigc::slot<void> sl);
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Glib::RefPtr<Gtk::Action> register_radio_action (Glib::RefPtr<Gtk::ActionGroup> group,
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Gtk::RadioAction::Group&,
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const char* name, const char* label,
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sigc::slot<void,GtkAction*> sl,
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int value);
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Glib::RefPtr<Gtk::Action> register_radio_action (Glib::RefPtr<Gtk::ActionGroup> group,
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Gtk::RadioAction::Group&,
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const char* name, const char* label,
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sigc::slot<void> sl);
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Glib::RefPtr<Gtk::Action> register_toggle_action (Glib::RefPtr<Gtk::ActionGroup> group,
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const char* name, const char* label, sigc::slot<void> sl);
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const char* name, const char* label, sigc::slot<void> sl);
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Glib::RefPtr<Gtk::Action> find_action (const std::string& name);
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Glib::RefPtr<Gtk::Action> find_action (const std::string& name);
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void set_bindings (Bindings*);
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Bindings* bindings() const { return _bindings; }
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@ -112,7 +112,7 @@ class LIBGTKMM2EXT_API ActionMap {
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static std::list<ActionMap*> action_maps;
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/* used by control surface protocols and other UIs */
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/* used by control surface protocols and other UIs */
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static void get_all_actions (std::vector<std::string>& paths,
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std::vector<std::string>& labels,
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std::vector<std::string>& tooltips,
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@ -125,85 +125,85 @@ class LIBGTKMM2EXT_API ActionMap {
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/* hash for faster lookup of actions by name */
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typedef std::map<std::string, Glib::RefPtr<Gtk::Action> > _ActionMap;
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_ActionMap _actions;
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_ActionMap _actions;
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/* initialized to null; set after a Bindings object has ::associated()
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* itself with this action map.
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*/
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/* initialized to null; set after a Bindings object has ::associated()
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* itself with this action map.
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*/
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Bindings* _bindings;
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Bindings* _bindings;
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};
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class LIBGTKMM2EXT_API Bindings {
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public:
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enum Operation {
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Press,
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Release
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};
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public:
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enum Operation {
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Press,
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Release
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};
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struct ActionInfo {
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ActionInfo (std::string const& name) : action_name (name) {}
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struct ActionInfo {
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ActionInfo (std::string const& name) : action_name (name) {}
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std::string action_name;
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Glib::RefPtr<Gtk::Action> action;
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};
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typedef std::map<KeyboardKey,ActionInfo> KeybindingMap;
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std::string action_name;
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Glib::RefPtr<Gtk::Action> action;
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};
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typedef std::map<KeyboardKey,ActionInfo> KeybindingMap;
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Bindings (std::string const& name);
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~Bindings ();
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Bindings (std::string const& name);
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~Bindings ();
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std::string const& name() const { return _name; }
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std::string const& name() const { return _name; }
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void associate ();
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void dissociate ();
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void associate ();
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void dissociate ();
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bool empty() const;
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bool empty_keys () const;
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bool empty_mouse () const;
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bool empty() const;
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bool empty_keys () const;
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bool empty_mouse () const;
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bool add (KeyboardKey, Operation, std::string const&, bool can_save = false);
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bool replace (KeyboardKey, Operation, std::string const& action_name, bool can_save = true);
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bool remove (Operation, std::string const& action_name, bool can_save = false);
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bool add (KeyboardKey, Operation, std::string const&, bool can_save = false);
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bool replace (KeyboardKey, Operation, std::string const& action_name, bool can_save = true);
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bool remove (Operation, std::string const& action_name, bool can_save = false);
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bool activate (KeyboardKey, Operation);
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bool activate (KeyboardKey, Operation);
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void add (MouseButton, Operation, std::string const&);
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void remove (MouseButton, Operation);
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bool activate (MouseButton, Operation);
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void add (MouseButton, Operation, std::string const&);
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void remove (MouseButton, Operation);
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bool activate (MouseButton, Operation);
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bool is_bound (KeyboardKey const&, Operation) const;
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bool is_registered (Operation op, std::string const& action_name) const;
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bool is_bound (KeyboardKey const&, Operation) const;
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bool is_registered (Operation op, std::string const& action_name) const;
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KeyboardKey get_binding_for_action (Glib::RefPtr<Gtk::Action>, Operation& op);
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KeyboardKey get_binding_for_action (Glib::RefPtr<Gtk::Action>, Operation& op);
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bool load (XMLNode const& node);
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void load_operation (XMLNode const& node);
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void save (XMLNode& root);
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bool load (XMLNode const& node);
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void load_operation (XMLNode const& node);
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void save (XMLNode& root);
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/* GTK has the following position a Gtk::Action:
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*
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* accel_path: <Actions>/GroupName/ActionName
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* name: ActionName
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*
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* We want proper namespacing and we're not interested in
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* the silly <Actions> "extra" namespace. So in Ardour:
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*
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* accel_path: <Actions>/GroupName/ActionName
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* name: GroupName/ActionName
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*
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* This (static) method returns the "ardour" name for the action.
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*/
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static std::string ardour_action_name (Glib::RefPtr<Gtk::Action>);
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/* GTK has the following position a Gtk::Action:
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*
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* accel_path: <Actions>/GroupName/ActionName
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* name: ActionName
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*
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* We want proper namespacing and we're not interested in
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* the silly <Actions> "extra" namespace. So in Ardour:
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*
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* accel_path: <Actions>/GroupName/ActionName
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* name: GroupName/ActionName
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*
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* This (static) method returns the "ardour" name for the action.
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*/
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static std::string ardour_action_name (Glib::RefPtr<Gtk::Action>);
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void set_action_map (ActionMap&);
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void set_action_map (ActionMap&);
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/* used for editing bindings */
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void get_all_actions (std::vector<std::string>& paths,
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std::vector<std::string>& labels,
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std::vector<std::string>& tooltips,
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std::vector<std::string>& keys,
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std::vector<Glib::RefPtr<Gtk::Action> >& actions);
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/* used for editing bindings */
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void get_all_actions (std::vector<std::string>& paths,
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std::vector<std::string>& labels,
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std::vector<std::string>& tooltips,
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std::vector<std::string>& keys,
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std::vector<Glib::RefPtr<Gtk::Action> >& actions);
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/* all bindings currently in existence, as grouped into Bindings */
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static std::list<Bindings*> bindings;
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@ -212,21 +212,21 @@ class LIBGTKMM2EXT_API Bindings {
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static PBD::Signal1<void,Bindings*> BindingsChanged;
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private:
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std::string _name;
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ActionMap* _action_map;
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KeybindingMap press_bindings;
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KeybindingMap release_bindings;
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private:
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std::string _name;
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ActionMap* _action_map;
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KeybindingMap press_bindings;
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KeybindingMap release_bindings;
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typedef std::map<MouseButton,ActionInfo> MouseButtonBindingMap;
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MouseButtonBindingMap button_press_bindings;
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MouseButtonBindingMap button_release_bindings;
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typedef std::map<MouseButton,ActionInfo> MouseButtonBindingMap;
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MouseButtonBindingMap button_press_bindings;
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MouseButtonBindingMap button_release_bindings;
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void push_to_gtk (KeyboardKey, Glib::RefPtr<Gtk::Action>);
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void push_to_gtk (KeyboardKey, Glib::RefPtr<Gtk::Action>);
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KeybindingMap& get_keymap (Operation op);
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const KeybindingMap& get_keymap (Operation op) const;
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MouseButtonBindingMap& get_mousemap (Operation op);
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KeybindingMap& get_keymap (Operation op);
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const KeybindingMap& get_keymap (Operation op) const;
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MouseButtonBindingMap& get_mousemap (Operation op);
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};
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} // namespace
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