Add a Lua Action Script to add scopes to all tracks
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scripts/addscopes.lua
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55
scripts/addscopes.lua
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ardour {
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["type"] = "EditorAction",
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name = "Add Scopes",
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license = "MIT",
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author = "Robin Gareus",
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email = "robin@gareus.org",
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site = "http://gareus.org",
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description = [[Add 'Inline Scope' Lua Processor to all Tracks]]
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}
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function action_params ()
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return
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{
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["unique"] = { title = "Only add Scope if non is present already (yes/no)", default = "yes"},
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["position"] = { title = "Insert Position from top (0,..)", default = "0"},
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}
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end
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function factory (params)
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return function ()
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-- get configuration
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local uniq = params["unique"] or "yes"
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local pos = params["position"] or 0
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-- loop over all tracks
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for t in Session:get_tracks():iter() do
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local insert = true;
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-- check if a scope is already present
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if uniq ~= "no" then
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local proc;
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local i = 0;
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repeat
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-- get Nth Ardour::Processor
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proc = t:nth_plugin (i)
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-- check if it's a scope
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if (not proc:isnil() and proc:display_name () == "Inline Scope") then
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insert = false;
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end
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i = i + 1
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until proc:isnil() or insert == false
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end
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-- create a new processor and insert it
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if insert then
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local a = ARDOUR.LuaAPI.new_luaproc(Session, "Inline Scope");
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if (not a:isnil()) then
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t:add_processor_by_index(a, pos, nil, true)
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a = nil
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end
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end
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end
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end
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end
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