remove AudioEngine::destroy() calls from various test/util code
ARDOUR::cleanup() does this, and the engine must exist during port deregistration.
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@ -275,6 +275,6 @@ main (int argc, char* argv[])
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delete s;
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AudioEngine::instance ()->stop ();
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AudioEngine::destroy ();
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ARDOUR::cleanup ();
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return 0;
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}
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@ -36,8 +36,6 @@ AudioEngineTest::test_backends ()
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i != backends.end(); ++i) {
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print_audio_backend_info(*i);
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}
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AudioEngine::destroy ();
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}
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void
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@ -56,6 +54,4 @@ AudioEngineTest::test_start ()
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Glib::usleep(2000);
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CPPUNIT_ASSERT (engine->stop () == 0);
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AudioEngine::destroy ();
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}
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@ -111,8 +111,6 @@ int main (int argc, char* argv[])
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AudioEngine::instance()->stop ();
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AudioEngine::destroy ();
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delete test_ui;
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ARDOUR::cleanup ();
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@ -44,7 +44,6 @@ int main (int argc, char* argv[])
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AudioEngine::instance()->remove_session ();
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delete s;
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AudioEngine::instance()->stop ();
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AudioEngine::destroy ();
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delete test_ui;
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ARDOUR::cleanup ();
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return 0;
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@ -116,7 +116,6 @@ stop_and_destroy_backend ()
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{
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AudioEngine::instance()->remove_session ();
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AudioEngine::instance()->stop ();
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AudioEngine::destroy ();
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}
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/** @param dir Session directory.
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@ -648,7 +648,6 @@ main (int argc, char** argv)
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lua = NULL;
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AudioEngine::instance ()->stop ();
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AudioEngine::destroy ();
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ARDOUR::cleanup ();
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delete event_loop;
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