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add new signals to AudioEngine from waves backend changes.

These were missed somehow during cherry-picking.
This commit is contained in:
Paul Davis 2015-03-31 17:29:27 -04:00
parent 458fc3ad75
commit a5fc4dc614

View File

@ -187,6 +187,12 @@ class LIBARDOUR_API AudioEngine : public SessionHandlePtr, public PortManager
PBD::Signal0<void> Running;
PBD::Signal0<void> Stopped;
/* these two are emitted when a device reset is initiated/finished
*/
PBD::Signal0<void> DeviceResetStarted;
PBD::Signal0<void> DeviceResetFinished;
static AudioEngine* instance() { return _instance; }
static void destroy();
void died ();