slight optimization of PolyItem::render_path()
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@ -66,16 +66,15 @@ PolyItem::compute_bounding_box () const
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void
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PolyItem::render_path (Rect const & /*area*/, Cairo::RefPtr<Cairo::Context> context) const
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{
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bool done_first = false;
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for (Points::const_iterator i = _points.begin(); i != _points.end(); ++i) {
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if (done_first) {
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Duple c = item_to_window (Duple (i->x, i->y));
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context->line_to (c.x, c.y);
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} else {
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Duple c = item_to_window (Duple (i->x, i->y));
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context->move_to (c.x, c.y);
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done_first = true;
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}
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Points::const_iterator i = _points.begin();
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Duple c (item_to_window (Duple (i->x, i->y)));
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context->move_to (c.x, c.y);
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while (i != _points.end()) {
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c = item_to_window (Duple (i->x, i->y));
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context->line_to (c.x, c.y);
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++i;
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}
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}
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