implement Ardour-only version of playhead priority, which is basically auto-return to last roll location or nothing
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5c8e239f95
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@ -494,6 +494,7 @@ Session::non_realtime_locate ()
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clear_clicks ();
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}
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#ifdef USE_TRACKS_CODE_FEATURES
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bool
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Session::select_playhead_priority_target (framepos_t& jump_to)
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{
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@ -525,15 +526,7 @@ Session::select_playhead_priority_target (framepos_t& jump_to)
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Last Locate
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*/
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#ifndef USE_TRACKS_CODE_FEATURES
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if (autoreturn & LastLocate) {
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jump_to = _last_roll_location;
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}
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if (jump_to < 0 && (autoreturn & RangeSelectionStart)) {
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#else
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if (autoreturn & RangeSelectionStart) {
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#endif
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if (!_range_selection.empty()) {
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jump_to = _range_selection.from;
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} else {
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@ -570,14 +563,26 @@ Session::select_playhead_priority_target (framepos_t& jump_to)
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}
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}
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#ifdef USE_TRACKS_CODE_FEATURES
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if (jump_to < 0 && (autoreturn & LastLocate)) {
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jump_to = _last_roll_location;
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}
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#endif
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return jump_to >= 0;
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}
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#else
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bool
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Session::select_playhead_priority_target (framepos_t& jump_to)
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{
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if (!config.get_auto_return()) {
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return false;
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}
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jump_to = _last_roll_location;
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return jump_to >= 0;
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}
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#endif
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void
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Session::follow_playhead_priority ()
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