rename UIConfigVariable as ColorVariable since that is really it should be used for; use ARDOUR::ConfigVariable for everything else in UI config
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@ -197,7 +197,7 @@ ThemeManager::button_press_event (GdkEventButton* ev)
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int cellx;
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int celly;
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UIConfigVariable<uint32_t> *ccvar;
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ColorVariable<uint32_t> *ccvar;
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if (!color_display.get_path_at_pos ((int)ev->x, (int)ev->y, path, column, cellx, celly)) {
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return false;
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@ -211,7 +211,7 @@ ThemeManager::button_press_event (GdkEventButton* ev)
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case 1: /* color */
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if ((iter = color_list->get_iter (path))) {
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UIConfigVariable<uint32_t>* var = (*iter)[columns.pVar];
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ColorVariable<uint32_t>* var = (*iter)[columns.pVar];
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if (!var) {
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/* parent row, do nothing */
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return false;
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@ -392,10 +392,10 @@ ThemeManager::setup_theme ()
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color_list->clear();
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for (std::map<std::string,UIConfigVariable<uint32_t> *>::iterator i = ARDOUR_UI::config()->canvas_colors.begin(); i != ARDOUR_UI::config()->canvas_colors.end(); i++) {
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for (std::map<std::string,ColorVariable<uint32_t> *>::iterator i = ARDOUR_UI::config()->canvas_colors.begin(); i != ARDOUR_UI::config()->canvas_colors.end(); i++) {
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UIConfigVariable<uint32_t>* var = i->second;
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ColorVariable<uint32_t>* var = i->second;
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TreeModel::Children rows = color_list->children();
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TreeModel::Row row;
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@ -45,13 +45,16 @@ UIConfiguration::UIConfiguration ()
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,name,val) var (name,val),
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#define CANVAS_VARIABLE(var,name) var (name),
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#define CANVAS_VARIABLE(var,val) var (val),
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#define CANVAS_STRING_VARIABLE(var,val) var (val),
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#undef CANVAS_STRING_VARIABLE
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_dirty (false)
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{
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std::cerr << "Ruler FOnt in constructor " << canvasvar_RulerFont.get() << "\n";
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load_state();
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}
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@ -215,10 +218,12 @@ UIConfiguration::get_variables (std::string which_node)
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#undef CANVAS_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,Name,value) if (node->name() == "UI") { var.add_to_node (*node); }
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#define CANVAS_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
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#define CANVAS_STRING_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#undef CANVAS_STRING_VARIABLE
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return *node;
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}
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@ -262,25 +267,32 @@ UIConfiguration::set_variables (const XMLNode& node)
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if (var.set_from_node (node)) { \
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ParameterChanged (name); \
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}
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#define CANVAS_STRING_VARIABLE(var,name) \
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if (var.set_from_node (node)) { \
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ParameterChanged (name); \
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}
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#undef CANVAS_STRING_VARIABLE
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}
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void
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UIConfiguration::pack_canvasvars ()
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{
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#undef CANVAS_VARIABLE
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#define CANVAS_VARIABLE(var,name) canvas_colors.insert (std::pair<std::string,UIConfigVariable<uint32_t>* >(name,&var));
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#define CANVAS_VARIABLE(var,name) canvas_colors.insert (std::pair<std::string,ColorVariable<uint32_t>* >(name,&var));
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#define CANVAS_STRING_VARIABLE(var,name)
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#include "canvas_vars.h"
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#undef CANVAS_VARIABLE
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#undef CANVAS_STRING_VARIABLE
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}
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uint32_t
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UIConfiguration::color_by_name (const std::string& name)
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{
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map<std::string,UIConfigVariable<uint32_t>* >::iterator i = canvas_colors.find (name);
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map<std::string,ColorVariable<uint32_t>* >::iterator i = canvas_colors.find (name);
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if (i != canvas_colors.end()) {
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return i->second->get();
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@ -28,12 +28,17 @@
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#include "pbd/xml++.h"
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#include "ardour/configuration_variable.h"
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/* This is very similar to ARDOUR::ConfigVariable but expects numeric values to
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* be in hexadecimal. This is because it is intended for use with color
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* specifications which are easier to scan for issues in "rrggbbaa" format than
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* as decimals.
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*/
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template<class T>
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class UIConfigVariable : public ARDOUR::ConfigVariableBase
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class ColorVariable : public ARDOUR::ConfigVariableBase
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{
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public:
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UIConfigVariable (std::string str) : ARDOUR::ConfigVariableBase (str) {}
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UIConfigVariable (std::string str, T val) : ARDOUR::ConfigVariableBase (str), value (val) {}
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ColorVariable (std::string str) : ARDOUR::ConfigVariableBase (str) {}
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ColorVariable (std::string str, T val) : ARDOUR::ConfigVariableBase (str), value (val) {}
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bool set (T val) {
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if (val == value) {
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@ -74,7 +79,7 @@ class UIConfiguration : public PBD::Stateful
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UIConfiguration();
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~UIConfiguration();
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std::map<std::string,UIConfigVariable<uint32_t> *> canvas_colors;
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std::map<std::string,ColorVariable<uint32_t> *> canvas_colors;
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bool dirty () const;
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void set_dirty ();
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@ -117,13 +122,13 @@ class UIConfiguration : public PBD::Stateful
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/* declare variables */
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#undef UI_CONFIG_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,name,value) UIConfigVariable<Type> var;
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#define UI_CONFIG_VARIABLE(Type,var,name,value) ARDOUR::ConfigVariable<Type> var;
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#include "ui_config_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#define CANVAS_VARIABLE(var,name) UIConfigVariable<uint32_t> var;
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#define CANVAS_STRING_VARIABLE(var,name) UIConfigVariable<std::string> var;
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#define CANVAS_VARIABLE(var,name) ColorVariable<uint32_t> var;
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#define CANVAS_STRING_VARIABLE(var,name) ARDOUR::ConfigVariable<std::string> var;
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#include "canvas_vars.h"
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#undef CANVAS_VARIABLE
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#undef CANVAS_STRING_VARIABLE
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