Do not interpolate playhead when stopped.
This fixes a bug where, for a few seconds after transport stops, the users zoom+panning would get hijacked by the follow_playhead behavior, because the playhead was still "hunting".
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@ -5759,6 +5759,11 @@ Editor::super_rapid_screen_update ()
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_last_update_time = 0;
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_last_update_time = 0;
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}
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}
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if (_session->transport_speed () == 0) {
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//we are stopped. don't interpolate the playhead position; just set it
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_last_update_time = 0;
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}
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if (_last_update_time > 0) {
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if (_last_update_time > 0) {
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/* interpolate and smoothen playhead position */
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/* interpolate and smoothen playhead position */
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const double ds = (now - _last_update_time) * _session->transport_speed() * _session->nominal_sample_rate () * 1e-6;
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const double ds = (now - _last_update_time) * _session->transport_speed() * _session->nominal_sample_rate () * 1e-6;
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