add can_change_{sample_rate,buffer_size}_while_running() methods to an AudioBackend
Allows the GUI and other stuff to know whether or not changing the SR/bufsize is possible while running, which is about to become useful
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@ -147,6 +147,17 @@ class AudioBackend {
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*/
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virtual uint32_t available_output_channel_count (const std::string& device) const = 0;
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/* Return true if the derived class can change the sample rate of the
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* device in use while the device is already being used. Return false
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* otherwise. (example: JACK cannot do this as of September 2013)
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*/
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virtual bool can_change_sample_rate_when_running () const = 0;
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/* Return true if the derived class can change the buffer size of the
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* device in use while the device is already being used. Return false
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* otherwise.
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*/
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virtual bool can_change_buffer_size_when_running () const = 0;
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/* Set the hardware parameters.
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*
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* If called when the current state is stopped or paused,
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@ -935,3 +935,15 @@ JACKAudioBackend::n_physical (unsigned long flags) const
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return c;
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}
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bool
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JACKAudioBackend::can_change_sample_rate_when_running () const
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{
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return false;
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}
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bool
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JACKAudioBackend::can_change_buffer_size_when_running () const
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{
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return true;
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}
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@ -61,6 +61,9 @@ class JACKAudioBackend : public AudioBackend {
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uint32_t available_input_channel_count (const std::string& device) const;
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uint32_t available_output_channel_count (const std::string& device) const;
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bool can_change_sample_rate_when_running() const;
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bool can_change_buffer_size_when_running() const;
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int set_device_name (const std::string&);
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int set_sample_rate (float);
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int set_buffer_size (uint32_t);
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