a-comp: Use input signal x as cutoff for inline comp curve
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@ -626,7 +626,7 @@ render_inline (LV2_Handle instance, uint32_t w, uint32_t max_h)
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// maybe cut off at x-position?
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const float x = w * (self->v_lvl_in + 60) / 60.f;
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const float y = h * (self->v_lvl_out + 60) / 60.f;
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cairo_rectangle (cr, 0, h - x, y, h);
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cairo_rectangle (cr, 0, h - x, x, h);
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if (self->v_ratio > 1.0) {
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cairo_set_source (cr, pat);
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} else {
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