Add AxisView::get_gui_property method, use PBD::string_to<T> for string conversion
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66004a5036
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@ -74,6 +74,27 @@ AxisView::gui_property (const string& property_name) const
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}
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}
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bool
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AxisView::get_gui_property (const std::string& property_name, std::string& value) const
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{
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std::string str = gui_property(property_name);
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if (!str.empty()) {
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value = str;
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return true;
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}
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return false;
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}
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void
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AxisView::set_gui_property (const std::string& property_name, const std::string& value)
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{
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property_hashtable.erase (property_name);
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property_hashtable.emplace (property_name, value);
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gui_object_state ().set_property (state_id (), property_name, value);
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}
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bool
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bool
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AxisView::marked_for_display () const
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AxisView::marked_for_display () const
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{
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{
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@ -63,20 +63,29 @@ class AxisView : public virtual PBD::ScopedConnectionList, public virtual ARDOUR
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*/
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*/
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std::string gui_property (const std::string& property_name) const;
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std::string gui_property (const std::string& property_name) const;
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bool get_gui_property (const std::string& property_name, std::string& value) const;
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template <typename T>
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bool get_gui_property (const std::string& property_name, T& value) const
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{
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std::string str = gui_property (property_name);
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if (!str.empty ()) {
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return PBD::string_to<T>(str, value);
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}
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return false;
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}
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void set_gui_property (const std::string& property_name, const std::string& value);
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void set_gui_property (const std::string& property_name, const char* value) {
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void set_gui_property (const std::string& property_name, const char* value) {
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property_hashtable.erase(property_name);
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set_gui_property (property_name, std::string(value));
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property_hashtable.emplace(property_name, value);
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gui_object_state().set_property (state_id(), property_name, value);
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}
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}
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void set_gui_property (const std::string& property_name, const std::string& value) {
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template <typename T>
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set_gui_property (property_name, value.c_str());
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void set_gui_property (const std::string& property_name, const T& value)
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}
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{
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set_gui_property (property_name, PBD::to_string(value));
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template<typename T> void set_gui_property (const std::string& property_name, const T& value) {
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property_hashtable.erase(property_name);
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property_hashtable.emplace(property_name, PBD::to_string(value));
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gui_object_state().set_property<T> (state_id(), property_name, value);
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}
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}
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void cleanup_gui_properties () {
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void cleanup_gui_properties () {
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