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Add AxisView::get_gui_property method, use PBD::string_to<T> for string conversion

This commit is contained in:
Tim Mayberry 2016-08-30 21:07:24 +10:00
parent 66004a5036
commit 9d2d0ddf00
2 changed files with 41 additions and 11 deletions

View File

@ -74,6 +74,27 @@ AxisView::gui_property (const string& property_name) const
}
}
bool
AxisView::get_gui_property (const std::string& property_name, std::string& value) const
{
std::string str = gui_property(property_name);
if (!str.empty()) {
value = str;
return true;
}
return false;
}
void
AxisView::set_gui_property (const std::string& property_name, const std::string& value)
{
property_hashtable.erase (property_name);
property_hashtable.emplace (property_name, value);
gui_object_state ().set_property (state_id (), property_name, value);
}
bool
AxisView::marked_for_display () const
{

View File

@ -63,20 +63,29 @@ class AxisView : public virtual PBD::ScopedConnectionList, public virtual ARDOUR
*/
std::string gui_property (const std::string& property_name) const;
bool get_gui_property (const std::string& property_name, std::string& value) const;
template <typename T>
bool get_gui_property (const std::string& property_name, T& value) const
{
std::string str = gui_property (property_name);
if (!str.empty ()) {
return PBD::string_to<T>(str, value);
}
return false;
}
void set_gui_property (const std::string& property_name, const std::string& value);
void set_gui_property (const std::string& property_name, const char* value) {
property_hashtable.erase(property_name);
property_hashtable.emplace(property_name, value);
gui_object_state().set_property (state_id(), property_name, value);
set_gui_property (property_name, std::string(value));
}
void set_gui_property (const std::string& property_name, const std::string& value) {
set_gui_property (property_name, value.c_str());
}
template<typename T> void set_gui_property (const std::string& property_name, const T& value) {
property_hashtable.erase(property_name);
property_hashtable.emplace(property_name, PBD::to_string(value));
gui_object_state().set_property<T> (state_id(), property_name, value);
template <typename T>
void set_gui_property (const std::string& property_name, const T& value)
{
set_gui_property (property_name, PBD::to_string(value));
}
void cleanup_gui_properties () {