Properly update main window-title.
This fixes an issue with Session > Snapshot & switch, not updating the widow title to the new snapshot (and probably some other edge cases where it was possible for a detached editor and main window to have different titles). The main UI now updates the window-title like the Editor on StateSaved. (it may lead to dup updates with DirtyChanged, c'est la vie)
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@ -159,6 +159,7 @@ ARDOUR_UI::set_session (Session *s)
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blink_connection = Timers::blink_connect (sigc::mem_fun(*this, &ARDOUR_UI::blink_handler));
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blink_connection = Timers::blink_connect (sigc::mem_fun(*this, &ARDOUR_UI::blink_handler));
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_session->SaveSessionRequested.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::save_session_at_its_request, this, _1), gui_context());
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_session->SaveSessionRequested.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::save_session_at_its_request, this, _1), gui_context());
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_session->StateSaved.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::update_title, this), gui_context());
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_session->RecordStateChanged.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::record_state_changed, this), gui_context());
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_session->RecordStateChanged.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::record_state_changed, this), gui_context());
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_session->StepEditStatusChange.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::step_edit_status_change, this, _1), gui_context());
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_session->StepEditStatusChange.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::step_edit_status_change, this, _1), gui_context());
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_session->TransportStateChange.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::map_transport_state, this), gui_context());
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_session->TransportStateChange.connect (_session_connections, MISSING_INVALIDATOR, boost::bind (&ARDOUR_UI::map_transport_state, this), gui_context());
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