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fix short x-fade rendering

This commit is contained in:
Robin Gareus 2015-09-14 21:18:56 +02:00
parent e63c3d028a
commit 9a533c925b

View File

@ -178,13 +178,14 @@ XFadeCurve::get_path(Rect const & area, Cairo::RefPtr<Cairo::Context> context, C
Points::size_type left = 0;
Points::size_type right = c.n_samples - 1;
assert (left < right);
// we should really really do a binary search rather than iterate
for (Points::size_type idx = 0; idx < c.n_samples - 1; ++idx) {
left = idx;
window_space = item_to_window (Duple (c.samples[idx].x, 0.0), false);
if (window_space.x >= area.x0) break;
}
for (Points::size_type idx = c.n_samples; idx >= left;) {
for (Points::size_type idx = c.n_samples; right > left;) {
--idx;
window_space = item_to_window (Duple (c.samples[idx].x, 0.0), false);
if (window_space.x <= area.x1) break;