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knob: use double precision normal on dent.

Fixes -0dB vs +0dB rounding issue.
This commit is contained in:
Robin Gareus 2015-04-25 17:35:05 +02:00
parent 2702dd9dc0
commit 9a4f205b6e

View File

@ -361,7 +361,7 @@ ArdourKnob::on_motion_notify_event (GdkEventMotion *ev)
delta = tozero + remain;
_dead_zone_delta = 0;
} else {
c->set_interface(_normal);
c->set_value (c->normal());
val = _normal;
_dead_zone_delta = remain / px_deadzone;
return true;
@ -369,7 +369,7 @@ ArdourKnob::on_motion_notify_event (GdkEventMotion *ev)
}
if (fabsf (rintf((val - _normal) / scale) + _dead_zone_delta) < 1) {
c->set_interface(_normal);
c->set_value (c->normal());
_dead_zone_delta += delta / px_deadzone;
return true;
}