fix up condition where a MIDI filesource is marked empty, not found, and its _path member is not set correctly
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@ -100,16 +100,15 @@ SMFSource::SMFSource (Session& s, const string& path)
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{
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/* note that origin remains empty */
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if (init (_path, false)) {
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if (init (_path, true)) {
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throw failed_constructor ();
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}
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assert (Glib::file_test (_path, Glib::FILE_TEST_EXISTS));
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existence_check ();
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/* file is not opened until write */
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if (_flags & Writable) {
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/* file is not opened until write */
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return;
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}
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@ -139,8 +138,30 @@ SMFSource::SMFSource (Session& s, const XMLNode& node, bool must_exist)
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require it to exist if it was marked Empty.
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*/
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if (init (_path, !(_flags & Source::Empty))) {
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throw failed_constructor ();
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try {
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if (init (_path, true)) {
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throw failed_constructor ();
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}
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} catch (MissingSource& err) {
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if (_flags & Source::Empty) {
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/* we don't care that the file was not found, because
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it was empty. But FileSource::init() will have
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failed to set our _path correctly, so we have to do
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this ourselves. Use the first entry in the search
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path for MIDI files, which is assumed to be the
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correct "main" location.
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*/
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std::vector<string> sdirs = s.source_search_path (DataType::MIDI);
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_path = Glib::build_filename (sdirs.front(), _path);
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/* This might be important, too */
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_file_is_new = true;
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} else {
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/* pass it on */
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throw;
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}
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}
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if (!(_flags & Source::Empty)) {
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@ -705,6 +726,10 @@ SMFSource::set_path (const string& p)
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void
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SMFSource::ensure_disk_file ()
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{
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if (!writable()) {
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return;
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}
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if (_model) {
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/* We have a model, so write it to disk; see MidiSource::session_saved
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for an explanation of what we are doing here.
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