fix loop/crash when dragging an audio-locked tempo over a music-locked one while snapped to grid.
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@ -3145,20 +3145,16 @@ TempoMap::gui_move_tempo (TempoSection* ts, const framepos_t& frame, const int&
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* Placing the ts at the beat corresponding to the requested frame may shift the
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* grid in such a way that the mouse is left hovering over a completerly different division,
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* causing jittering when the mouse next moves (esp. large tempo deltas).
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* To avoid this, place the ts at the requested frame in a dummy map
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* then find the closest beat subdivision to that frame in the dummy.
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*
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* This alters the snap behaviour slightly in that we snap to beat divisions
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* in the future map rather than the existing one.
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*/
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const double beat = exact_beat_at_frame_locked (future_map, frame, sub_num);
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const double pulse = pulse_at_beat_locked (future_map, beat);
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if (solve_map_pulse (future_map, tempo_copy, pulse)) {
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/* snapping to a grid. force MusicTime temporarily. */
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ts->set_position_lock_style (MusicTime);
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solve_map_pulse (_metrics, ts, pulse);
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ts->set_position_lock_style (AudioTime);
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const double qn = exact_qn_at_frame_locked (future_map, frame, sub_num);
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const framepos_t snapped_frame = frame_at_minute (minute_at_quarter_note_locked (future_map, qn));
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if (solve_map_minute (future_map, tempo_copy, minute_at_frame (snapped_frame))) {
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solve_map_minute (_metrics, ts, minute_at_frame (snapped_frame));
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ts->set_pulse (qn / 4.0);
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recompute_meters (_metrics);
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}
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} else {
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