Remove "This is a script" note on some Lua dialogs.
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dfb1c52192
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@ -15,9 +15,6 @@ function factory() return function()
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{ type = "checkbox", key = "plug", default = true, title = "Plug-ins" },
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{ type = "checkbox", key = "plug", default = true, title = "Plug-ins" },
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{ type = "checkbox", key = "sends", default = true, title = "Sends and inserts" },
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{ type = "checkbox", key = "sends", default = true, title = "Sends and inserts" },
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{ type = "checkbox", key = "dest", default = false, title = "Remove plug-ins instead of bypassing?" },
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{ type = "checkbox", key = "dest", default = false, title = "Remove plug-ins instead of bypassing?" },
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{ type = "label", colspan="3", title = "" },
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{ type = "label", colspan="3", title = "Note that this is a script which can be user-edited to match your needs." },
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{ type = "label", colspan="3", title = "" },
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}
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}
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local pref = LuaDialog.Dialog("Reset Mixer", dlg):run()
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local pref = LuaDialog.Dialog("Reset Mixer", dlg):run()
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@ -63,12 +63,6 @@ function factory () return function ()
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}) --color
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}) --color
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end
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end
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table.insert(dialog_options, {
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{ type = "label", colspan="3", title = "" },
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{ type = "label", colspan="3", title = "Note that this is a script which can be user-edited to match your needs." },
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{ type = "label", colspan="3", title = "" },
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})
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--run dialog_options
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--run dialog_options
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local rv = LuaDialog.Dialog("Track Organizer", dialog_options):run()
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local rv = LuaDialog.Dialog("Track Organizer", dialog_options):run()
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if not(rv) then goto script_end end
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if not(rv) then goto script_end end
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