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add PBD::DEBUG bits for WavesAudio and WavesMIDI

This commit is contained in:
Paul Davis 2015-05-13 19:37:15 -04:00
parent 320da29922
commit 943394a49a
2 changed files with 18 additions and 0 deletions

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@ -54,6 +54,19 @@ DebugBits PBD::DEBUG::AbstractUI = PBD::new_debug_bit ("abstractui");
DebugBits PBD::DEBUG::FileUtils = PBD::new_debug_bit ("fileutils");
DebugBits PBD::DEBUG::Configuration = PBD::new_debug_bit ("configuration");
/* These are debug bits that are used by backends. Since these are loaded dynamically,
after command-line parsing, defining them in code that is part of the backend
doesn't make them available for command line parsing. Put them here.
This is sort of a hack, because it means that the debug bits aren't defined
with the code in which they are relevant. But providing access to debug bits
from dynamically loaded code, for use in command line parsing, is way above the pay grade
of this debug tracing scheme.
*/
DebugBits PBD::DEBUG::WavesMIDI = PBD::new_debug_bit ("WavesMIDI");
DebugBits PBD::DEBUG::WavesAudio = PBD::new_debug_bit ("WavesAudio");
DebugBits PBD::debug_bits;
DebugBits

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@ -51,6 +51,11 @@ namespace PBD {
LIBPBD_API extern DebugBits AbstractUI;
LIBPBD_API extern DebugBits Configuration;
LIBPBD_API extern DebugBits FileUtils;
/* See notes in ../debug.cc on why these are defined here */
LIBPBD_API extern DebugBits WavesMIDI;
LIBPBD_API extern DebugBits WavesAudio;
}
}