lppro: Don't unbang trigger until pad is released
This was causing issues with cues when clips were set to gate triggering. A pad long press was causing the clip to release. Additionally, remove an extra timer that was being set.
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@ -413,7 +413,7 @@ LaunchPadPro::build_pad_map ()
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for (int row = 0; row < 8; ++row) {
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for (int col = 0; col < 8; ++col) {
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int pid = (11 + (row * 10)) + col;
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std::pair<int,Pad> p (pid, Pad (pid, col, 7 - row, &LaunchPadPro::pad_press, &LaunchPadPro::pad_long_press, &LaunchPadPro::relax));
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std::pair<int,Pad> p (pid, Pad (pid, col, 7 - row, &LaunchPadPro::pad_press, &LaunchPadPro::pad_long_press, &LaunchPadPro::pad_release));
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if (!pad_map.insert (p).second) abort();
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}
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}
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@ -1538,16 +1538,19 @@ LaunchPadPro::pad_press (Pad& pad, int velocity)
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}
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session->bang_trigger_at (pad.x, pad.y, velocity / 127.0f);
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start_press_timeout (pad);
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}
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void
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LaunchPadPro::pad_long_press (Pad& pad)
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{
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DEBUG_TRACE (DEBUG::Launchpad, string_compose ("pad long press on %1, %2 => %3\n", pad.x, pad.y, pad.id));
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session->unbang_trigger_at (pad.x, pad.y);
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/* Pad was used for long press, do not invoke release action */
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consumed.insert (pad.id);
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}
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void
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LaunchPadPro::pad_release(Pad &pad)
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{
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DEBUG_TRACE (DEBUG::Launchpad, string_compose ("pad release on %1, %2 => %3\n", pad.x, pad.y, pad.id));
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session->unbang_trigger_at(pad.x, pad.y);
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}
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void
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@ -449,7 +449,8 @@ class LaunchPadPro : public MIDISurface
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void fader_release (Pad&);
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void pad_press (Pad&, int velocity);
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void pad_long_press (Pad&);
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void pad_long_press (Pad&);
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void pad_release (Pad&);
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void trigger_property_change (PBD::PropertyChange, ARDOUR::Trigger*);
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PBD::ScopedConnectionList trigger_connections;
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