13
0

Use ProgressReporter class for normalization. Report progress for individual regions. Fix crash on normalising a single region (#3510).

git-svn-id: svn://localhost/ardour2/branches/3.0@7924 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Carl Hetherington 2010-10-27 14:22:24 +00:00
parent 8f448a78cd
commit 935aeb55dd
7 changed files with 40 additions and 19 deletions

View File

@ -4509,12 +4509,14 @@ Editor::normalize_region ()
set_canvas_cursor (wait_cursor);
gdk_flush ();
/* XXX: this should really count only audio regions */
int tasks = rs.size ();
if (!dialog.normalize_individually()) {
tasks *= 2;
}
int n = 0;
int n = 1;
double maxamp = 0;
if (!dialog.normalize_individually()) {
@ -4523,8 +4525,12 @@ Editor::normalize_region ()
if (!arv) {
continue;
}
maxamp = max (maxamp, arv->audio_region()->maximum_amplitude ());
dialog.set_progress (double (n) / tasks);
dialog.descend (1.0 / tasks);
maxamp = max (maxamp, arv->audio_region()->maximum_amplitude (&dialog));
dialog.ascend ();
dialog.set_progress (float (n) / tasks);
++n;
}
}
@ -4536,12 +4542,17 @@ Editor::normalize_region ()
}
arv->region()->clear_changes ();
double const amp = dialog.normalize_individually () ? arv->audio_region()->maximum_amplitude () : maxamp;
double amp = maxamp;
if (dialog.normalize_individually()) {
dialog.descend (1.0 / tasks);
amp = arv->audio_region()->maximum_amplitude (&dialog);
dialog.ascend ();
}
arv->audio_region()->normalize (amp, dialog.target ());
_session->add_command (new StatefulDiffCommand (arv->region()));
dialog.set_progress (double (n) / tasks);
dialog.set_progress (float (n) / tasks);
++n;
}

View File

@ -56,11 +56,11 @@ NormalizeDialog::NormalizeDialog (bool more_than_one)
vbox->pack_start (*b);
get_vbox()->pack_start (*vbox);
_progress_bar = manage (new ProgressBar);
get_vbox()->pack_start (*_progress_bar);
}
_progress_bar = manage (new ProgressBar);
get_vbox()->pack_start (*_progress_bar);
show_all ();
add_button (Stock::CANCEL, RESPONSE_CANCEL);
@ -71,7 +71,7 @@ bool
NormalizeDialog::normalize_individually () const
{
if (_normalize_individually == 0) {
return false;
return true;
}
return _normalize_individually->get_active ();
@ -84,11 +84,7 @@ NormalizeDialog::target () const
}
void
NormalizeDialog::set_progress (double p)
NormalizeDialog::update_progress_gui (float p)
{
_progress_bar->set_fraction (p);
while (gtk_events_pending()) {
gtk_main_iteration ();
}
}

View File

@ -18,6 +18,7 @@
*/
#include "ardour_dialog.h"
#include "progress_reporter.h"
namespace Gtk {
class RadioButton;
@ -25,16 +26,17 @@ namespace Gtk {
class ProgressBar;
}
class NormalizeDialog : public ArdourDialog
class NormalizeDialog : public ArdourDialog, public ProgressReporter
{
public:
NormalizeDialog (bool);
bool normalize_individually () const;
double target () const;
void set_progress (double);
private:
void update_progress_gui (float);
Gtk::RadioButton* _normalize_individually;
Gtk::SpinButton* _spin;
Gtk::ProgressBar* _progress_bar;

View File

@ -17,6 +17,9 @@
*/
#ifndef __ardour_progress_reporter_h__
#define __ardour_progress_reporter_h__
#include "ardour/progress.h"
/** A parent class for classes which can report progress on something */
@ -34,3 +37,5 @@ private:
*/
virtual void update_progress_gui (float p) = 0;
};
#endif

View File

@ -83,7 +83,7 @@ class AudioRegion : public Region
gain_t scale_amplitude() const { return _scale_amplitude; }
void normalize (float, float target_in_dB = 0.0f);
double maximum_amplitude () const;
double maximum_amplitude (Progress *) const;
bool envelope_active () const { return _envelope_active; }
bool fade_in_active () const { return _fade_in_active; }

View File

@ -17,6 +17,9 @@
*/
#ifndef __ardour_progress_h__
#define __ardour_progress_h__
#include <list>
namespace ARDOUR {
@ -49,3 +52,5 @@ private:
};
}
#endif

View File

@ -45,6 +45,7 @@
#include "ardour/region_factory.h"
#include "ardour/runtime_functions.h"
#include "ardour/transient_detector.h"
#include "ardour/progress.h"
#include "i18n.h"
#include <locale.h>
@ -1144,7 +1145,7 @@ AudioRegion::set_scale_amplitude (gain_t g)
/** @return the maximum (linear) amplitude of the region */
double
AudioRegion::maximum_amplitude () const
AudioRegion::maximum_amplitude (Progress* p) const
{
framepos_t fpos = _start;
framepos_t const fend = _start + _length;
@ -1171,6 +1172,7 @@ AudioRegion::maximum_amplitude () const
}
fpos += to_read;
p->set_progress (float (fpos - _start) / _length);
}
return maxamp;