Update sample-rate mismatch dialogs to reflect resampling
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@ -184,10 +184,11 @@ ARDOUR_UI::sr_mismatch_dialog (samplecnt_t desired, samplecnt_t actual)
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HBox* hbox = new HBox();
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Image* image = new Image (Stock::DIALOG_WARNING, ICON_SIZE_DIALOG);
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ArdourDialog dialog (_("Sample Rate Mismatch"), true);
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Label message (string_compose (_("\
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This session was created with a sample rate of %1 Hz, but\n\
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%2 is currently running at %3 Hz. If you load this session,\n\
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audio may be played at the wrong sample rate.\n"), desired, PROGRAM_NAME, actual));
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Label message (string_compose (_("\
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This session was created with a sample rate of %1 Hz, but \
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%2 is currently running at %3 Hz. If you load this session, \
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audio will be resampled, which reduces quality.\n"), desired, PROGRAM_NAME, actual));
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message.set_line_wrap ();
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image->set_alignment(ALIGN_CENTER, ALIGN_START);
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hbox->pack_start (*image, PACK_EXPAND_WIDGET, 12);
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@ -224,10 +225,10 @@ void
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ARDOUR_UI::sr_mismatch_message (samplecnt_t desired, samplecnt_t actual)
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{
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ArdourMessageDialog msg (string_compose (_("\
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This session was created with a sample rate of %1 Hz, but\n\
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This session was created with a sample rate of %1 Hz, but \
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%2 is currently running at %3 Hz.\n\
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Audio will be recorded and played at the wrong sample rate.\n\
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Re-Configure the Audio Engine in\n\
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Audio is resampled for both playback and recording to match the sampling \
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rate, which reduces quality. Reconfigure the Audio Engine in \
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Menu > Window > Audio/Midi Setup"),
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desired, PROGRAM_NAME, actual),
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true,
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