actually load new state after creating a session.
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@ -276,6 +276,10 @@ Session::Session (AudioEngine &eng,
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throw failed_constructor ();
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throw failed_constructor ();
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}
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}
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if (load_state (_current_snapshot_name)) {
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throw failed_constructor ();
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}
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} else {
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} else {
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if (load_state (_current_snapshot_name)) {
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if (load_state (_current_snapshot_name)) {
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