use "Good" resampling quality (lower initial play latency)
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@ -698,7 +698,7 @@ ExportReport::audition (std::string path, unsigned n_chn, int page)
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path, n,
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path, n,
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Source::Flag (ARDOUR::AudioFileSource::NoPeakFile), false));
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Source::Flag (ARDOUR::AudioFileSource::NoPeakFile), false));
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if (afs->sample_rate() != _session->nominal_frame_rate()) {
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if (afs->sample_rate() != _session->nominal_frame_rate()) {
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boost::shared_ptr<SrcFileSource> sfs (new SrcFileSource(*_session, afs, ARDOUR::SrcBest));
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boost::shared_ptr<SrcFileSource> sfs (new SrcFileSource(*_session, afs, ARDOUR::SrcGood));
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srclist.push_back(sfs);
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srclist.push_back(sfs);
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} else {
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} else {
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srclist.push_back(afs);
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srclist.push_back(afs);
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