pixel-pushing: tweak text position
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@ -165,11 +165,10 @@ TriggerEntry::_size_allocate (ArdourCanvas::Rect const& alloc)
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_poly_margin = 2. * scale;
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_poly_size = height - 2 * _poly_margin;
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name_text->size_allocate (ArdourCanvas::Rect (0, 0, width, height -_poly_margin*2));
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float tleft = height; // make room for the play button
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name_text->size_allocate (ArdourCanvas::Rect (0, 0, width, height));
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name_text->set_position (Duple (tleft + _poly_margin, _poly_margin - 0.5));
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name_text->clamp_width (width - height - height);
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name_text->set_position (Duple (tleft + _poly_margin, _poly_margin)); //@paul why do we need tleft here? isn't name_text a child of name_button?
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name_text->clamp_width (width - height*2 -_poly_margin*3 );
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/* font scale may have changed. uiconfig 'embeds' the ui-scale in the font */
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name_text->set_font_description (UIConfiguration::instance ().get_NormalFont ());
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