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fix a race condition between the death of a thread that communicates with an UI event loop and the event loop itself.

The comment tries to explain it all. There may be a better solution, but I believe that this one is
(a) safe (b) better than the old approach.
This commit is contained in:
Paul Davis 2014-03-24 17:47:56 -04:00
parent 012504d35a
commit 87184ab80d

View File

@ -44,18 +44,18 @@ cleanup_request_buffer (void* ptr)
{
RequestBuffer* rb = (RequestBuffer*) ptr;
/* there is the question of why we don't simply erase the request
* buffer and delete it right here, since we have to take the lock
* anyway.
/* this is called when the thread for which this request buffer was
* allocated dies. That could be before or after the end of the UI
* event loop that the request buffer communicates.
*
* as of april 24th 2012, i don't have a good answer to that.
* We are not modifying the UI's thread/buffer map, just marking it
* dead. If the UI is currently processing the buffers and misses
* this "dead" signal, it will find it the next time it receives
* a request. If the UI has finished processing requests, then
* we will leak this buffer object.
*/
{
Glib::Threads::Mutex::Lock lm (rb->ui.request_buffer_map_lock);
rb->dead = true;
}
rb->dead = true;
}
template<typename R>