triggerbox: if we find a cue marker, we are no longer locate armed
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@ -3458,10 +3458,12 @@ TriggerBox::run (BufferSet& bufs, samplepos_t start_sample, samplepos_t end_samp
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_currently_playing->unbang ();
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}
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_locate_armed = 0;
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} else if (cue_bang >= 0) {
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_active_scene = cue_bang;
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_locate_armed = 0;
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}
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}
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/* STEP SIX: if at this point there is an active cue, make it trigger
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