remove artificial, accidental and utterly unintended limit of the numbering of scene changes
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@ -824,8 +824,12 @@ Locations::next_available_name(string& result,string base)
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const string& temp ((*i)->name());
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if (!temp.find (base,0)) {
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if ((suffix = atoi (temp.substr(l,3))) != 0) {
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/* grab what comes after the "base" as if it was
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a number, and assuming that works OK,
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store it in "taken" so that we know it
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has been used.
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*/
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if ((suffix = atoi (temp.substr(l))) != 0) {
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taken.insert (make_pair (suffix,true));
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}
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}
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