Add a midimap for WiiMote via midikb.
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midi_maps/midikb_wiimote.map
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51
midi_maps/midikb_wiimote.map
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<?xml version="1.0" encoding="UTF-8"?>
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<ArdourMIDIBindings version="1.0.0" name="WiiMote via midikb">
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<!-- OvenWerks June 27 2015 -->
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<!-- This tries to do what the old WiiMote setup in Ardour did -->
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<!-- B + A -->
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<Binding channel="1" note="16" action="Transport/ToggleRollForgetCapture"/>
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<!-- B + left -->
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<Binding channel="1" note="17" action="Editor/playhead-to-previous-region-boundary"/>
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<!-- B + right -->
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<Binding channel="1" note="18" action="Editor/playhead-to-next-region-boundary"/>
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<!-- B + up -->
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<Binding channel="1" note="19" action="Editor/jump-forward-to-mark"/>
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<!-- B + down -->
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<Binding channel="1" note="20" action="Editor/jump-backward-to-mark"/>
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<!-- B + home -->
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<Binding channel="1" note="21" action="Editor/add-location-from-playhead"/>
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<!-- B + minus -->
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<Binding channel="1" note="22" action="Transport/GotoStart"/>
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<!-- B + plus -->
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<Binding channel="1" note="23" action="Transport/GotoEnd"/>
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<!-- B + one Not used add as you wish -->
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<!--Binding channel="1" note="24" action=""/-->
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<!-- B + Two -->
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<Binding channel="1" note="25" function="rec-disable"/>
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<!-- A -->
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<Binding channel="1" note="32" action="Transport/ToggleRoll"/>
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<!-- left -->
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<Binding channel="1" note="33" action="Editor/nudge-playhead-backward"/>
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<!-- right -->
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<Binding channel="1" note="34" action="Editor/nudge-playhead-forward"/>
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<!-- up -->
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<Binding channel="1" note="35" action="Editor/select-prev-route"/>
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<!-- down -->
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<Binding channel="1" note="36" action="Editor/select-next-route"/>
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<!-- home -->
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<Binding channel="1" note="37" action="Editor/playhead-to-edit"/>
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<!-- minus -->
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<Binding channel="1" note="38" action="Editor/temporal-zoom-out"/>
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<!-- plus -->
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<Binding channel="1" note="39" action="Editor/temporal-zoom-in"/>
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<!-- one -->
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<Binding channel="1" note="40" action="Editor/track-record-enable-toggle"/>
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<!-- Two -->
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<Binding channel="1" note="41" function="rec-enable"/>
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</ArdourMIDIBindings>
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