Lua Dialogs: only add a scroller if we have 16+ items in the dialog
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@ -600,6 +600,9 @@ Dialog::Dialog (std::string const& title, luabridge::LuaRef lr)
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if (!lr.isTable ()) {
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return;
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}
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int row_count = 0;
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for (luabridge::Iterator i (lr); !i.isNil (); ++i) {
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if (!i.key ().isNumber ()) { continue; }
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if (!i.value ().isTable ()) { continue; }
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@ -755,6 +758,7 @@ Dialog::Dialog (std::string const& title, luabridge::LuaRef lr)
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}
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_widgets.push_back(w);
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}
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row_count++;
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}
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_ad.add_button (Gtk::Stock::CANCEL, Gtk::RESPONSE_CANCEL);
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@ -763,14 +767,18 @@ Dialog::Dialog (std::string const& title, luabridge::LuaRef lr)
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Gtk::Table* table = Gtk::manage (new Gtk::Table ());
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table->set_col_spacings (20);
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table->set_row_spacings (8);
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table->set_border_width (8);
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table->signal_size_allocate ().connect (sigc::mem_fun (this, &Dialog::table_size_alloc));
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if (row_count>16) {
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_scroller.set_shadow_type(Gtk::SHADOW_NONE);
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_scroller.set_border_width(0);
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_scroller.add (*table);
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_scroller.set_policy (Gtk::POLICY_NEVER, Gtk::POLICY_NEVER);
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_ad.get_vbox ()->pack_start (_scroller);
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} else {
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_ad.get_vbox ()->pack_start (*table);
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}
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int row = 0;
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int last_end = -1;
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