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fix a couple of conflicts after TriggerBox::scene_isolated became ::cue_isolated

This commit is contained in:
Paul Davis 2022-01-25 18:10:49 -07:00
parent b6f37f11be
commit 8122a879ee

View File

@ -484,7 +484,7 @@ SlotPropertyTable::isolate_button_event (GdkEvent* ev)
switch (ev->type) {
case GDK_BUTTON_PRESS:
trigger()->set_scene_isolated (!trigger()->scene_isolated());
trigger()->set_cue_isolated (!trigger()->cue_isolated());
return true;
default:
@ -572,7 +572,7 @@ SlotPropertyTable::on_trigger_changed (PropertyChange const& pc)
}
if (pc.contains (Properties::isolated)) {
_isolate_button.set_active_state (trigger()->scene_isolated() ? Gtkmm2ext::ExplicitActive : Gtkmm2ext::Off);
_isolate_button.set_active_state (trigger()->cue_isolated() ? Gtkmm2ext::ExplicitActive : Gtkmm2ext::Off);
}
if (pc.contains (Properties::launch_style)) {