fix a couple of conflicts after TriggerBox::scene_isolated became ::cue_isolated
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@ -484,7 +484,7 @@ SlotPropertyTable::isolate_button_event (GdkEvent* ev)
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switch (ev->type) {
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case GDK_BUTTON_PRESS:
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trigger()->set_scene_isolated (!trigger()->scene_isolated());
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trigger()->set_cue_isolated (!trigger()->cue_isolated());
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return true;
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default:
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@ -572,7 +572,7 @@ SlotPropertyTable::on_trigger_changed (PropertyChange const& pc)
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}
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if (pc.contains (Properties::isolated)) {
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_isolate_button.set_active_state (trigger()->scene_isolated() ? Gtkmm2ext::ExplicitActive : Gtkmm2ext::Off);
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_isolate_button.set_active_state (trigger()->cue_isolated() ? Gtkmm2ext::ExplicitActive : Gtkmm2ext::Off);
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}
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if (pc.contains (Properties::launch_style)) {
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