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Fix placement of drawn MIDI notes.

Important logic from 6.9 was either missing or incorrectly implemented. New
version is much simpler - we just use the RoundDownMaybe mode of round_to_bbt()
to ensure that the note start is always within the current grid even if the
mouse is more than halfway "through" it.
This commit is contained in:
Paul Davis 2021-11-04 18:27:02 -06:00
parent 2d9eb6ec81
commit 7fca55eeb5
2 changed files with 8 additions and 26 deletions

View File

@ -6962,9 +6962,9 @@ NoteCreateDrag::~NoteCreateDrag ()
}
Temporal::Beats
NoteCreateDrag::grid_aligned_beats (timepos_t const & pos, GdkEvent const * event) const
NoteCreateDrag::round_down_to_grid (timepos_t const & pos, GdkEvent const * event) const
{
return _editor->snap_to_bbt (pos, RoundNearest, SnapToGrid_Unscaled).beats ();
return _editor->snap_to_bbt (pos, RoundDownMaybe, SnapToGrid_Unscaled).beats ();
}
void
@ -6975,12 +6975,12 @@ NoteCreateDrag::start_grab (GdkEvent* event, Gdk::Cursor* cursor)
_drag_rect = new ArdourCanvas::Rectangle (_region_view->get_canvas_group ());
const timepos_t pos = _drags->current_pointer_time ();
timepos_t aligned_start (grid_aligned_beats (pos, event));
const timepos_t grid_beats (_region_view->get_grid_beats (aligned_start));
Temporal::Beats aligned_beats (round_down_to_grid (pos, event));
const Temporal::Beats grid_beats (_region_view->get_grid_beats (pos));
_note[0] = aligned_start;
_note[0] = timepos_t (aligned_beats);
/* minimum initial length is grid beats */
_note[1] = _note[0] + grid_beats;
_note[1] = _note[0] + timepos_t (grid_beats);
/* the note positions we've just computed are in absolute beats, but
* the drag rect is a member of the region view group, so we need
@ -7004,25 +7004,7 @@ void
NoteCreateDrag::motion (GdkEvent* event, bool)
{
const timepos_t pos = _drags->current_pointer_time ();
Temporal::Beats aligned_beats = grid_aligned_beats (pos, event);
if (_editor->snap_mode() != SnapOff) {
const Temporal::Beats grid_beats = _region_view->get_grid_beats (pos);
const Temporal::Beats unaligned_beats = pos.beats ();
/* Hack so that we always snap to the note that we are over, instead of snapping
to the next one if we're more than halfway through the one we're over.
*/
const Temporal::Beats rem = aligned_beats - unaligned_beats;
if (rem >= std::numeric_limits<Temporal::Beats>::lowest()) {
aligned_beats -= grid_beats;
}
aligned_beats += grid_beats;
}
Temporal::Beats aligned_beats = round_down_to_grid (pos, event);
_note[1] = timepos_t (max (Temporal::Beats(), aligned_beats));

View File

@ -671,7 +671,7 @@ public:
private:
double y_to_region (double) const;
Temporal::Beats grid_aligned_beats (Temporal::timepos_t const & pos, GdkEvent const * event) const;
Temporal::Beats round_down_to_grid (Temporal::timepos_t const & pos, GdkEvent const * event) const;
/** @return minimum number of samples (in x) and pixels (in y) that should be considered a movement */
std::pair<Temporal::timecnt_t,int> move_threshold () const {