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Added Write All, Play All, etc. automation buttons to generic plugin UI

This commit is contained in:
Jeremy Carter 2014-11-11 18:05:27 -05:00
parent b84b0bfdff
commit 7c263f3bc4
2 changed files with 71 additions and 0 deletions

View File

@ -76,7 +76,9 @@ GenericPluginUI::GenericPluginUI (boost::shared_ptr<PluginInsert> pi, bool scrol
HBox* constraint_hbox = manage (new HBox);
HBox* smaller_hbox = manage (new HBox);
HBox* automation_hbox = manage (new HBox);
smaller_hbox->set_spacing (4);
automation_hbox->set_spacing (4);
Label* combo_label = manage (new Label (_("<span size=\"large\">Presets</span>")));
combo_label->set_use_markup (true);
@ -91,6 +93,20 @@ GenericPluginUI::GenericPluginUI (boost::shared_ptr<PluginInsert> pi, bool scrol
smaller_hbox->pack_start (save_button, false, false);
smaller_hbox->pack_start (delete_button, false, false);
smaller_hbox->pack_start (bypass_button, false, true);
automation_manual_all_button.set_label(_("Manual All"));
automation_play_all_button.set_label(_("Play All"));
automation_write_all_button.set_label(_("Write All"));
automation_touch_all_button.set_label(_("Touch All"));
Gtk::Alignment *al = Gtk::manage(new Gtk::Alignment());
al->set_size_request(6, 2);
automation_hbox->pack_start(*al, false, true);
automation_hbox->pack_start (automation_manual_all_button, false, false);
automation_hbox->pack_start (automation_play_all_button, false, false);
automation_hbox->pack_start (automation_write_all_button, false, false);
automation_hbox->pack_start (automation_touch_all_button, false, false);
constraint_hbox->set_spacing (5);
constraint_hbox->set_homogeneous (false);
@ -103,6 +119,7 @@ GenericPluginUI::GenericPluginUI (boost::shared_ptr<PluginInsert> pi, bool scrol
}
v1_box->pack_start (*smaller_hbox, false, true);
v1_box->pack_start (*automation_hbox, false, true);
v2_box->pack_start (focus_button, false, true);
main_contents.pack_start (settings_box, false, false);
@ -309,6 +326,12 @@ GenericPluginUI::build ()
if (!descs.empty()) {
plugin->announce_property_values();
}
// Connect automation *_all buttons
automation_manual_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_manual_all, this, control_uis));
automation_play_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_play_all, this, control_uis));
automation_write_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_write_all, this, control_uis));
automation_touch_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_touch_all, this, control_uis));
// Add special controls to UI, and build list of normal controls to be layed out later
std::vector<ControlUI *> cui_controls_list;
@ -814,6 +837,42 @@ GenericPluginUI::astate_clicked (ControlUI* cui)
automation_menu->popup (1, gtk_get_current_event_time());
}
void
GenericPluginUI::automation_manual_all(std::vector<ControlUI *>& controls)
{
for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
{
set_automation_state((AutoState) ARDOUR::Off, (*control_it));
}
}
void
GenericPluginUI::automation_play_all(std::vector<ControlUI *>& controls)
{
for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
{
set_automation_state((AutoState) Play, (*control_it));
}
}
void
GenericPluginUI::automation_write_all(std::vector<ControlUI *>& controls)
{
for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
{
set_automation_state((AutoState) Write, (*control_it));
}
}
void
GenericPluginUI::automation_touch_all(std::vector<ControlUI *>& controls)
{
for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
{
set_automation_state((AutoState) Touch, (*control_it));
}
}
void
GenericPluginUI::set_automation_state (AutoState state, ControlUI* cui)
{

View File

@ -135,6 +135,14 @@ class PlugUIBase : public virtual sigc::trackable, public PBD::ScopedConnectionL
Gtk::Label latency_label;
/** a button which, when clicked, opens the latency GUI */
Gtk::Button latency_button;
/** a button which sets all controls' automation setting to Manual */
Gtk::Button automation_manual_all_button;
/** a button which sets all controls' automation setting to Play */
Gtk::Button automation_play_all_button;
/** a button which sets all controls' automation setting to Write */
Gtk::Button automation_write_all_button;
/** a button which sets all controls' automation setting to Touch */
Gtk::Button automation_touch_all_button;
void set_latency_label ();
@ -280,6 +288,10 @@ class GenericPluginUI : public PlugUIBase, public Gtk::VBox
void set_automation_state (ARDOUR::AutoState state, ControlUI* cui);
void start_touch (ControlUI*);
void stop_touch (ControlUI*);
void automation_manual_all(std::vector<ControlUI*>&);
void automation_play_all(std::vector<ControlUI*>&);
void automation_write_all(std::vector<ControlUI*>&);
void automation_touch_all(std::vector<ControlUI*>&);
/* XXX: remove */
void print_parameter (char *buf, uint32_t len, uint32_t param);