Added Write All, Play All, etc. automation buttons to generic plugin UI
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@ -76,7 +76,9 @@ GenericPluginUI::GenericPluginUI (boost::shared_ptr<PluginInsert> pi, bool scrol
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HBox* constraint_hbox = manage (new HBox);
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HBox* smaller_hbox = manage (new HBox);
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HBox* automation_hbox = manage (new HBox);
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smaller_hbox->set_spacing (4);
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automation_hbox->set_spacing (4);
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Label* combo_label = manage (new Label (_("<span size=\"large\">Presets</span>")));
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combo_label->set_use_markup (true);
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@ -91,6 +93,20 @@ GenericPluginUI::GenericPluginUI (boost::shared_ptr<PluginInsert> pi, bool scrol
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smaller_hbox->pack_start (save_button, false, false);
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smaller_hbox->pack_start (delete_button, false, false);
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smaller_hbox->pack_start (bypass_button, false, true);
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automation_manual_all_button.set_label(_("Manual All"));
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automation_play_all_button.set_label(_("Play All"));
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automation_write_all_button.set_label(_("Write All"));
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automation_touch_all_button.set_label(_("Touch All"));
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Gtk::Alignment *al = Gtk::manage(new Gtk::Alignment());
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al->set_size_request(6, 2);
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automation_hbox->pack_start(*al, false, true);
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automation_hbox->pack_start (automation_manual_all_button, false, false);
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automation_hbox->pack_start (automation_play_all_button, false, false);
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automation_hbox->pack_start (automation_write_all_button, false, false);
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automation_hbox->pack_start (automation_touch_all_button, false, false);
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constraint_hbox->set_spacing (5);
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constraint_hbox->set_homogeneous (false);
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@ -103,6 +119,7 @@ GenericPluginUI::GenericPluginUI (boost::shared_ptr<PluginInsert> pi, bool scrol
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}
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v1_box->pack_start (*smaller_hbox, false, true);
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v1_box->pack_start (*automation_hbox, false, true);
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v2_box->pack_start (focus_button, false, true);
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main_contents.pack_start (settings_box, false, false);
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@ -309,6 +326,12 @@ GenericPluginUI::build ()
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if (!descs.empty()) {
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plugin->announce_property_values();
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}
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// Connect automation *_all buttons
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automation_manual_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_manual_all, this, control_uis));
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automation_play_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_play_all, this, control_uis));
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automation_write_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_write_all, this, control_uis));
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automation_touch_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_touch_all, this, control_uis));
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// Add special controls to UI, and build list of normal controls to be layed out later
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std::vector<ControlUI *> cui_controls_list;
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@ -814,6 +837,42 @@ GenericPluginUI::astate_clicked (ControlUI* cui)
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automation_menu->popup (1, gtk_get_current_event_time());
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}
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void
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GenericPluginUI::automation_manual_all(std::vector<ControlUI *>& controls)
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{
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for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
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{
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set_automation_state((AutoState) ARDOUR::Off, (*control_it));
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}
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}
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void
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GenericPluginUI::automation_play_all(std::vector<ControlUI *>& controls)
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{
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for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
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{
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set_automation_state((AutoState) Play, (*control_it));
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}
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}
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void
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GenericPluginUI::automation_write_all(std::vector<ControlUI *>& controls)
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{
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for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
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{
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set_automation_state((AutoState) Write, (*control_it));
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}
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}
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void
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GenericPluginUI::automation_touch_all(std::vector<ControlUI *>& controls)
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{
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for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
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{
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set_automation_state((AutoState) Touch, (*control_it));
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}
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}
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void
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GenericPluginUI::set_automation_state (AutoState state, ControlUI* cui)
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{
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@ -135,6 +135,14 @@ class PlugUIBase : public virtual sigc::trackable, public PBD::ScopedConnectionL
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Gtk::Label latency_label;
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/** a button which, when clicked, opens the latency GUI */
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Gtk::Button latency_button;
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/** a button which sets all controls' automation setting to Manual */
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Gtk::Button automation_manual_all_button;
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/** a button which sets all controls' automation setting to Play */
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Gtk::Button automation_play_all_button;
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/** a button which sets all controls' automation setting to Write */
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Gtk::Button automation_write_all_button;
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/** a button which sets all controls' automation setting to Touch */
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Gtk::Button automation_touch_all_button;
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void set_latency_label ();
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@ -280,6 +288,10 @@ class GenericPluginUI : public PlugUIBase, public Gtk::VBox
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void set_automation_state (ARDOUR::AutoState state, ControlUI* cui);
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void start_touch (ControlUI*);
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void stop_touch (ControlUI*);
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void automation_manual_all(std::vector<ControlUI*>&);
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void automation_play_all(std::vector<ControlUI*>&);
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void automation_write_all(std::vector<ControlUI*>&);
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void automation_touch_all(std::vector<ControlUI*>&);
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/* XXX: remove */
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void print_parameter (char *buf, uint32_t len, uint32_t param);
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