faderport: more interesting behaviour for the play button (locate to last start if pressed while rolling, then keep rolling)
This commit is contained in:
parent
9c64d63ebb
commit
7ae380c7f6
|
@ -128,7 +128,7 @@ FaderPort::FaderPort (Session& s)
|
||||||
button_info (Undo).set_action (boost::bind (&FaderPort::redo, this), true, ShiftDown);
|
button_info (Undo).set_action (boost::bind (&FaderPort::redo, this), true, ShiftDown);
|
||||||
button_info (Undo).set_flash (true);
|
button_info (Undo).set_flash (true);
|
||||||
|
|
||||||
button_info (Play).set_action (boost::bind (&BasicUI::transport_play, this, false), true);
|
button_info (Play).set_action (boost::bind (&BasicUI::transport_play, this, true), true);
|
||||||
button_info (RecEnable).set_action (boost::bind (&BasicUI::rec_enable_toggle, this), true);
|
button_info (RecEnable).set_action (boost::bind (&BasicUI::rec_enable_toggle, this), true);
|
||||||
/* Stop is a modifier, so we have to use its own button state to get
|
/* Stop is a modifier, so we have to use its own button state to get
|
||||||
the default action (since StopDown will be set when looking for the
|
the default action (since StopDown will be set when looking for the
|
||||||
|
|
Loading…
Reference in New Issue
Block a user