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move non-X11/GUI related lxvst code back into libardour

git-svn-id: svn://localhost/ardour2/branches/3.0@10656 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2011-11-17 00:54:42 +00:00
parent 0c9c47086c
commit 79ed821edb
3 changed files with 452 additions and 441 deletions

View File

@ -289,45 +289,6 @@ static void dispatch_x_events(XEvent* event, VSTFX* vstfx)
vstfx->eventProc((void*)event);
}
/*Create and return a pointer to a new vstfx instance*/
static VSTFX* vstfx_new ()
{
VSTFX* vstfx = (VSTFX*) calloc (1, sizeof (VSTFX));
/*Mutexes*/
pthread_mutex_init (&vstfx->lock, NULL);
pthread_cond_init (&vstfx->window_status_change, NULL);
pthread_cond_init (&vstfx->plugin_dispatcher_called, NULL);
pthread_cond_init (&vstfx->window_created, NULL);
/*Safe values*/
vstfx->want_program = -1;
vstfx->want_chunk = 0;
vstfx->current_program = -1;
vstfx->n_pending_keys = 0;
vstfx->has_editor = 0;
vstfx->program_set_without_editor = 0;
vstfx->window = 0;
vstfx->plugin_ui_window = 0;
vstfx->eventProc = NULL;
vstfx->extra_data = NULL;
vstfx->want_resize = 0;
return vstfx;
}
/*Create and return a pointer to a new VSTFX handle*/
static VSTFXHandle* vstfx_handle_new()
{
VSTFXHandle* vstfx = (VSTFXHandle*)calloc(1, sizeof (VSTFXHandle));
return vstfx;
}
/** This is the main gui event loop for the plugin, we also need to pass
any Xevents to all the UI callbacks plugins 'may' have registered on their
windows, that is if they don't manage their own UIs **/
@ -612,33 +573,6 @@ int vstfx_run_editor (VSTFX* vstfx)
return 0;
}
/*Set up a call to the plugins 'dispatcher' function*/
int vstfx_call_dispatcher (VSTFX *vstfx, int opcode, int index, int val, void *ptr, float opt)
{
pthread_mutex_lock (&vstfx->lock);
/*Set up the opcode and parameters*/
vstfx->dispatcher_opcode = opcode;
vstfx->dispatcher_index = index;
vstfx->dispatcher_val = val;
vstfx->dispatcher_ptr = ptr;
vstfx->dispatcher_opt = opt;
/*Signal that we want the call to happen*/
vstfx->dispatcher_wantcall = 1;
/*Wait for the call to happen*/
pthread_cond_wait (&vstfx->plugin_dispatcher_called, &vstfx->lock);
pthread_mutex_unlock (&vstfx->lock);
/*Return the result*/
return vstfx->dispatcher_retval;
}
/*Creates an editor for the plugin - normally called from within the gui event loop
after run_editor has added the plugin (editor) to the linked list*/
@ -842,279 +776,6 @@ void vstfx_event_loop_remove_plugin (VSTFX* vstfx)
vstfx_first = vstfx_first->next;
}
/*This loads the plugin shared library*/
void* vstfx_load_vst_library(const char* path)
{
void* dll;
char* full_path;
char* envdup;
char* lxvst_path;
size_t len1;
size_t len2;
/*Try and load the shared library pointed to by the path -
NOTE: You have to give RTLD_LAZY or RTLD_NOW to dlopen or
you get some occasional failures to load - dlerror reports
invalid arguments*/
if ((dll = dlopen (path, RTLD_LOCAL | RTLD_LAZY)) != NULL)
return dll;
/*We didn't find the library so try and get the path specified in the
env variable LXVST_PATH*/
envdup = getenv ("LXVST_PATH");
/*Path not specified - not much more we can do*/
if (envdup == NULL)
return NULL;
/*Copy the path into envdup*/
envdup = strdup (envdup);
if (envdup == NULL)
return NULL;
len2 = strlen(path);
/*Try all the possibilities in the path - deliminated by : */
lxvst_path = strtok (envdup, ":");
while (lxvst_path != NULL)
{
vstfx_error ("\"%s\"", lxvst_path);
len1 = strlen(lxvst_path);
full_path = (char*)malloc(len1 + 1 + len2 + 1);
memcpy(full_path, lxvst_path, len1);
full_path[len1] = '/';
memcpy(full_path + len1 + 1, path, len2);
full_path[len1 + 1 + len2] = '\0';
/*Try and load the library*/
if ((dll = dlopen(full_path, RTLD_LOCAL | RTLD_LAZY)) != NULL)
{
/*Succeeded */
break;
}
/*Try again*/
lxvst_path = strtok (NULL, ":");
}
/*Free the path*/
free(envdup);
return dll;
}
/*This loads up a plugin, given the path to its .so file and
finds its main entry point etc*/
VSTFXHandle* vstfx_load (const char *path)
{
char* buf = NULL;
VSTFXHandle* fhandle;
int i;
/*Create a new handle we can use to reference the plugin*/
fhandle = vstfx_handle_new();
/*See if we have .so appended to the path - if not we need to make sure it is added*/
if (strstr (path, ".so") == NULL)
{
/*Append the .so to the path - Make sure the path has enough space*/
buf = (char *)malloc(strlen(path) + 4); //The .so and a terminating zero
sprintf (buf, "%s.so", path);
fhandle->nameptr = strdup (path);
}
else
{
/*We already have .so appened to the filename*/
buf = strdup(path);
fhandle->nameptr = strdup (path);
}
/*Use basename to shorten the path and then strip off the .so - the old VST problem,
we don't know anything about its name until we load and instantiate the plugin
which we don't want to do at this point*/
for(i=0; i < (int)strlen(fhandle->nameptr); i++)
{
if(fhandle->nameptr[i] == '.')
fhandle->nameptr[i] = 0;
}
fhandle->name = basename (fhandle->nameptr);
/*call load_vstfx_library to actually load the .so into memory*/
if ((fhandle->dll = vstfx_load_vst_library (buf)) == NULL)
{
vstfx_unload (fhandle);
free(buf);
return NULL;
}
/*Find the main entry point into the plugin*/
if ((fhandle->main_entry = (main_entry_t) dlsym(fhandle->dll, "main")) == NULL)
{
/*If it can't be found, unload the plugin and return a NULL handle*/
vstfx_unload (fhandle);
free(buf);
return NULL;
}
free(buf);
/*return the handle of the plugin*/
return fhandle;
}
/*This unloads a plugin*/
int vstfx_unload (VSTFXHandle* fhandle)
{
if (fhandle->plugincnt)
{
/*Still have plugin instances - can't unload the library
- actually dlclose keeps an instance count anyway*/
return -1;
}
/*Valid plugin loaded?*/
if (fhandle->dll)
{
dlclose(fhandle->dll);
fhandle->dll = NULL;
}
if (fhandle->nameptr)
{
free (fhandle->nameptr);
fhandle->name = NULL;
}
/*Don't need the plugin handle any more*/
free (fhandle);
return 0;
}
/*This instantiates a plugin*/
VSTFX* vstfx_instantiate (VSTFXHandle* fhandle, audioMasterCallback amc, void* userptr)
{
VSTFX* vstfx = vstfx_new ();
if(fhandle == NULL)
{
vstfx_error( "** ERROR ** VSTFX : The handle was NULL\n" );
return NULL;
}
if ((vstfx->plugin = fhandle->main_entry (amc)) == NULL)
{
vstfx_error ("** ERROR ** VSTFX : %s could not be instantiated :(\n", fhandle->name);
free (vstfx);
return NULL;
}
vstfx->handle = fhandle;
vstfx->plugin->user = userptr;
if (vstfx->plugin->magic != kEffectMagic)
{
vstfx_error ("** ERROR ** VSTFX : %s is not a VST plugin\n", fhandle->name);
free (vstfx);
return NULL;
}
vstfx->plugin->dispatcher (vstfx->plugin, effOpen, 0, 0, 0, 0);
/*May or May not need to 'switch the plugin on' here - unlikely
since FST doesn't and most plugins start up 'On' by default - I think this is the least of our worries*/
//vstfx->plugin->dispatcher (vstfx->plugin, effMainsChanged, 0, 1, NULL, 0);
vstfx->vst_version = vstfx->plugin->dispatcher (vstfx->plugin, effGetVstVersion, 0, 0, 0, 0);
vstfx->handle->plugincnt++;
vstfx->wantIdle = 0;
return vstfx;
}
/*Close a vstfx instance*/
void vstfx_close (VSTFX* vstfx)
{
vstfx_destroy_editor(vstfx);
if(vstfx->plugin)
{
vstfx->plugin->dispatcher (vstfx->plugin, effMainsChanged, 0, 0, NULL, 0);
/*Calling dispatcher with effClose will cause the plugin's destructor to
be called, which will also remove the editor if it exists*/
vstfx->plugin->dispatcher (vstfx->plugin, effClose, 0, 0, 0, 0);
}
if (vstfx->handle->plugincnt)
vstfx->handle->plugincnt--;
/*vstfx_unload will unload the dll if the instance count allows -
we need to do this because some plugins keep their own instance count
and (JUCE) manages the plugin UI in its own thread. When the plugins
internal instance count reaches zero, JUCE stops the UI thread and won't
restart it until the next time the library is loaded. If we don't unload
the lib JUCE will never restart*/
if (vstfx->handle->plugincnt)
{
return;
}
/*Valid plugin loaded - so we can unload it and NULL the pointer
to it. We can't free the handle here because we don't know what else
might need it. It should be / is freed when the plugin is deleted*/
if (vstfx->handle->dll)
{
dlclose(vstfx->handle->dll); //dlclose keeps its own reference count
vstfx->handle->dll = NULL;
}
}
/*Get the XID of the plugin editor window*/
int vstfx_get_XID (VSTFX* vstfx)
@ -1301,103 +962,3 @@ int vstfx_load_state (VSTFX* vstfx, char * filename)
}
#endif
int vstfx_save_state (VSTFX* vstfx, char * filename)
{
FILE* f = fopen (filename, "wb");
if (f)
{
int bytelen;
int numParams = vstfx->plugin->numParams;
int i;
char productString[64];
char effectName[64];
char vendorString[64];
int success;
/* write header */
fprintf(f, "<plugin_state>\n");
success = vstfx_call_dispatcher(vstfx, effGetProductString, 0, 0, productString, 0);
if(success == 1)
{
fprintf (f, " <check field=\"productString\" value=\"%s\"/>\n", productString);
}
else
{
printf ("No product string\n");
}
success = vstfx_call_dispatcher(vstfx, effGetEffectName, 0, 0, effectName, 0);
if(success == 1)
{
fprintf (f, " <check field=\"effectName\" value=\"%s\"/>\n", effectName);
printf ("Effect name: %s\n", effectName);
}
else
{
printf ("No effect name\n");
}
success = vstfx_call_dispatcher(vstfx, effGetVendorString, 0, 0, vendorString, 0);
if( success == 1 )
{
fprintf (f, " <check field=\"vendorString\" value=\"%s\"/>\n", vendorString);
printf ("Vendor string: %s\n", vendorString);
}
else
{
printf ("No vendor string\n");
}
if(vstfx->plugin->flags & 32 )
{
numParams = 0;
}
for(i=0; i < numParams; i++)
{
float val;
pthread_mutex_lock( &vstfx->lock );
val = vstfx->plugin->getParameter(vstfx->plugin, i );
pthread_mutex_unlock( &vstfx->lock );
fprintf( f, " <param index=\"%d\" value=\"%f\"/>\n", i, val );
}
if(vstfx->plugin->flags & 32 )
{
printf( "getting chunk...\n" );
void * chunk;
bytelen = vstfx_call_dispatcher(vstfx, 23, 0, 0, &chunk, 0 );
printf( "got tha chunk..\n" );
if( bytelen )
{
if( bytelen < 0 )
{
printf( "Chunke len < 0 !!! Not saving chunk.\n" );
}
else
{
//char *encoded = g_base64_encode( chunk, bytelen );
//fprintf( f, " <chunk size=\"%d\">\n %s\n </chunk>\n", bytelen, encoded );
//g_free( encoded );
}
}
}
fprintf( f, "</plugin_state>\n" );
fclose( f );
}
else
{
printf ("Could not open state file\n");
return FALSE;
}
return TRUE;
}

View File

@ -164,7 +164,7 @@ extern int vstfx_load_state (VSTFX* vstfx, char * filename);
/** Save a plugin state to a file.**/
extern int vstfx_save_state (VSTFX* vstfx, char * filename);
extern bool vstfx_save_state (VSTFX* vstfx, char * filename);
#endif /* __vstfx_h__ */

View File

@ -1,5 +1,14 @@
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <libgen.h>
#include <pthread.h>
#include <signal.h>
#include <dlfcn.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <pthread.h>
#include "ardour/vstfx.h"
#include "pbd/error.h"
@ -9,7 +18,6 @@
/* vstfx.cc, vstfxwin.cc and vstfxinfofile.cc */
/***********************************************************/
/*Simple error handler stuff for VSTFX*/
void vstfx_error (const char *fmt, ...)
@ -31,3 +39,445 @@ void default_vstfx_error_callback (const char *desc)
}
void (*vstfx_error_callback)(const char *desc) = &default_vstfx_error_callback;
/* --- */
/*Create and return a pointer to a new VSTFX handle*/
VSTFXHandle* vstfx_handle_new()
{
VSTFXHandle* vstfx = (VSTFXHandle*)calloc(1, sizeof (VSTFXHandle));
return vstfx;
}
/*Create and return a pointer to a new vstfx instance*/
VSTFX* vstfx_new ()
{
VSTFX* vstfx = (VSTFX*) calloc (1, sizeof (VSTFX));
/*Mutexes*/
pthread_mutex_init (&vstfx->lock, NULL);
pthread_cond_init (&vstfx->window_status_change, NULL);
pthread_cond_init (&vstfx->plugin_dispatcher_called, NULL);
pthread_cond_init (&vstfx->window_created, NULL);
/*Safe values*/
vstfx->want_program = -1;
vstfx->want_chunk = 0;
vstfx->current_program = -1;
vstfx->n_pending_keys = 0;
vstfx->has_editor = 0;
vstfx->program_set_without_editor = 0;
vstfx->window = 0;
vstfx->plugin_ui_window = 0;
vstfx->eventProc = NULL;
vstfx->extra_data = NULL;
vstfx->want_resize = 0;
return vstfx;
}
/*This loads the plugin shared library*/
void* vstfx_load_vst_library(const char* path)
{
void* dll;
char* full_path;
char* envdup;
char* lxvst_path;
size_t len1;
size_t len2;
/*Try and load the shared library pointed to by the path -
NOTE: You have to give RTLD_LAZY or RTLD_NOW to dlopen or
you get some occasional failures to load - dlerror reports
invalid arguments*/
if ((dll = dlopen (path, RTLD_LOCAL | RTLD_LAZY)) != NULL)
return dll;
/*We didn't find the library so try and get the path specified in the
env variable LXVST_PATH*/
envdup = getenv ("LXVST_PATH");
/*Path not specified - not much more we can do*/
if (envdup == NULL)
return NULL;
/*Copy the path into envdup*/
envdup = strdup (envdup);
if (envdup == NULL)
return NULL;
len2 = strlen(path);
/*Try all the possibilities in the path - deliminated by : */
lxvst_path = strtok (envdup, ":");
while (lxvst_path != NULL)
{
vstfx_error ("\"%s\"", lxvst_path);
len1 = strlen(lxvst_path);
full_path = (char*)malloc(len1 + 1 + len2 + 1);
memcpy(full_path, lxvst_path, len1);
full_path[len1] = '/';
memcpy(full_path + len1 + 1, path, len2);
full_path[len1 + 1 + len2] = '\0';
/*Try and load the library*/
if ((dll = dlopen(full_path, RTLD_LOCAL | RTLD_LAZY)) != NULL)
{
/*Succeeded */
break;
}
/*Try again*/
lxvst_path = strtok (NULL, ":");
}
/*Free the path*/
free(envdup);
return dll;
}
/*This loads up a plugin, given the path to its .so file and
finds its main entry point etc*/
VSTFXHandle* vstfx_load (const char *path)
{
char* buf = NULL;
VSTFXHandle* fhandle;
int i;
/*Create a new handle we can use to reference the plugin*/
fhandle = vstfx_handle_new();
/*See if we have .so appended to the path - if not we need to make sure it is added*/
if (strstr (path, ".so") == NULL)
{
/*Append the .so to the path - Make sure the path has enough space*/
buf = (char *)malloc(strlen(path) + 4); //The .so and a terminating zero
sprintf (buf, "%s.so", path);
fhandle->nameptr = strdup (path);
}
else
{
/*We already have .so appened to the filename*/
buf = strdup(path);
fhandle->nameptr = strdup (path);
}
/*Use basename to shorten the path and then strip off the .so - the old VST problem,
we don't know anything about its name until we load and instantiate the plugin
which we don't want to do at this point*/
for(i=0; i < (int)strlen(fhandle->nameptr); i++)
{
if(fhandle->nameptr[i] == '.')
fhandle->nameptr[i] = 0;
}
fhandle->name = basename (fhandle->nameptr);
/*call load_vstfx_library to actually load the .so into memory*/
if ((fhandle->dll = vstfx_load_vst_library (buf)) == NULL)
{
vstfx_unload (fhandle);
free(buf);
return NULL;
}
/*Find the main entry point into the plugin*/
if ((fhandle->main_entry = (main_entry_t) dlsym(fhandle->dll, "main")) == NULL)
{
/*If it can't be found, unload the plugin and return a NULL handle*/
vstfx_unload (fhandle);
free(buf);
return NULL;
}
free(buf);
/*return the handle of the plugin*/
return fhandle;
}
/*This unloads a plugin*/
int vstfx_unload (VSTFXHandle* fhandle)
{
if (fhandle->plugincnt)
{
/*Still have plugin instances - can't unload the library
- actually dlclose keeps an instance count anyway*/
return -1;
}
/*Valid plugin loaded?*/
if (fhandle->dll)
{
dlclose(fhandle->dll);
fhandle->dll = NULL;
}
if (fhandle->nameptr)
{
free (fhandle->nameptr);
fhandle->name = NULL;
}
/*Don't need the plugin handle any more*/
free (fhandle);
return 0;
}
/*This instantiates a plugin*/
VSTFX* vstfx_instantiate (VSTFXHandle* fhandle, audioMasterCallback amc, void* userptr)
{
VSTFX* vstfx = vstfx_new ();
if(fhandle == NULL)
{
vstfx_error( "** ERROR ** VSTFX : The handle was NULL\n" );
return NULL;
}
if ((vstfx->plugin = fhandle->main_entry (amc)) == NULL)
{
vstfx_error ("** ERROR ** VSTFX : %s could not be instantiated :(\n", fhandle->name);
free (vstfx);
return NULL;
}
vstfx->handle = fhandle;
vstfx->plugin->user = userptr;
if (vstfx->plugin->magic != kEffectMagic)
{
vstfx_error ("** ERROR ** VSTFX : %s is not a VST plugin\n", fhandle->name);
free (vstfx);
return NULL;
}
vstfx->plugin->dispatcher (vstfx->plugin, effOpen, 0, 0, 0, 0);
/*May or May not need to 'switch the plugin on' here - unlikely
since FST doesn't and most plugins start up 'On' by default - I think this is the least of our worries*/
//vstfx->plugin->dispatcher (vstfx->plugin, effMainsChanged, 0, 1, NULL, 0);
vstfx->vst_version = vstfx->plugin->dispatcher (vstfx->plugin, effGetVstVersion, 0, 0, 0, 0);
vstfx->handle->plugincnt++;
vstfx->wantIdle = 0;
return vstfx;
}
/*Close a vstfx instance*/
void vstfx_close (VSTFX* vstfx)
{
vstfx_destroy_editor(vstfx);
if(vstfx->plugin)
{
vstfx->plugin->dispatcher (vstfx->plugin, effMainsChanged, 0, 0, NULL, 0);
/*Calling dispatcher with effClose will cause the plugin's destructor to
be called, which will also remove the editor if it exists*/
vstfx->plugin->dispatcher (vstfx->plugin, effClose, 0, 0, 0, 0);
}
if (vstfx->handle->plugincnt)
vstfx->handle->plugincnt--;
/*vstfx_unload will unload the dll if the instance count allows -
we need to do this because some plugins keep their own instance count
and (JUCE) manages the plugin UI in its own thread. When the plugins
internal instance count reaches zero, JUCE stops the UI thread and won't
restart it until the next time the library is loaded. If we don't unload
the lib JUCE will never restart*/
if (vstfx->handle->plugincnt)
{
return;
}
/*Valid plugin loaded - so we can unload it and NULL the pointer
to it. We can't free the handle here because we don't know what else
might need it. It should be / is freed when the plugin is deleted*/
if (vstfx->handle->dll)
{
dlclose(vstfx->handle->dll); //dlclose keeps its own reference count
vstfx->handle->dll = NULL;
}
}
bool
vstfx_save_state (VSTFX* vstfx, char * filename)
{
FILE* f = fopen (filename, "wb");
if (f)
{
int bytelen;
int numParams = vstfx->plugin->numParams;
int i;
char productString[64];
char effectName[64];
char vendorString[64];
int success;
/* write header */
fprintf(f, "<plugin_state>\n");
success = vstfx_call_dispatcher(vstfx, effGetProductString, 0, 0, productString, 0);
if(success == 1)
{
fprintf (f, " <check field=\"productString\" value=\"%s\"/>\n", productString);
}
else
{
printf ("No product string\n");
}
success = vstfx_call_dispatcher(vstfx, effGetEffectName, 0, 0, effectName, 0);
if(success == 1)
{
fprintf (f, " <check field=\"effectName\" value=\"%s\"/>\n", effectName);
printf ("Effect name: %s\n", effectName);
}
else
{
printf ("No effect name\n");
}
success = vstfx_call_dispatcher(vstfx, effGetVendorString, 0, 0, vendorString, 0);
if( success == 1 )
{
fprintf (f, " <check field=\"vendorString\" value=\"%s\"/>\n", vendorString);
printf ("Vendor string: %s\n", vendorString);
}
else
{
printf ("No vendor string\n");
}
if(vstfx->plugin->flags & 32 )
{
numParams = 0;
}
for(i=0; i < numParams; i++)
{
float val;
pthread_mutex_lock( &vstfx->lock );
val = vstfx->plugin->getParameter(vstfx->plugin, i );
pthread_mutex_unlock( &vstfx->lock );
fprintf( f, " <param index=\"%d\" value=\"%f\"/>\n", i, val );
}
if(vstfx->plugin->flags & 32 )
{
printf( "getting chunk...\n" );
void * chunk;
bytelen = vstfx_call_dispatcher(vstfx, 23, 0, 0, &chunk, 0 );
printf( "got tha chunk..\n" );
if( bytelen )
{
if( bytelen < 0 )
{
printf( "Chunke len < 0 !!! Not saving chunk.\n" );
}
else
{
//char *encoded = g_base64_encode( chunk, bytelen );
//fprintf( f, " <chunk size=\"%d\">\n %s\n </chunk>\n", bytelen, encoded );
//g_free( encoded );
}
}
}
fprintf( f, "</plugin_state>\n" );
fclose( f );
}
else
{
printf ("Could not open state file\n");
return false;
}
return true;
}
/*Set up a call to the plugins 'dispatcher' function*/
int vstfx_call_dispatcher (VSTFX *vstfx, int opcode, int index, int val, void *ptr, float opt)
{
pthread_mutex_lock (&vstfx->lock);
/*Set up the opcode and parameters*/
vstfx->dispatcher_opcode = opcode;
vstfx->dispatcher_index = index;
vstfx->dispatcher_val = val;
vstfx->dispatcher_ptr = ptr;
vstfx->dispatcher_opt = opt;
/*Signal that we want the call to happen*/
vstfx->dispatcher_wantcall = 1;
/*Wait for the call to happen*/
pthread_cond_wait (&vstfx->plugin_dispatcher_called, &vstfx->lock);
pthread_mutex_unlock (&vstfx->lock);
/*Return the result*/
return vstfx->dispatcher_retval;
}