13
0

change Location "change" signals of various kinds to be static

This commit is contained in:
Paul Davis 2014-09-16 21:30:16 -04:00
parent 4e411dfd7b
commit 78f55f2e4d

View File

@ -99,16 +99,16 @@ class LIBARDOUR_API Location : public SessionHandleRef, public PBD::StatefulDest
boost::shared_ptr<SceneChange> scene_change() const { return _scene_change; }
void set_scene_change (boost::shared_ptr<SceneChange>);
PBD::Signal1<void,Location*> name_changed;
PBD::Signal1<void,Location*> end_changed;
PBD::Signal1<void,Location*> start_changed;
static PBD::Signal1<void,Location*> name_changed;
static PBD::Signal1<void,Location*> end_changed;
static PBD::Signal1<void,Location*> start_changed;
PBD::Signal1<void,Location*> LockChanged;
PBD::Signal2<void,Location*,void*> FlagsChanged;
PBD::Signal1<void,Location*> PositionLockStyleChanged;
/* this is sent only when both start and end change at the same time */
PBD::Signal1<void,Location*> changed;
static PBD::Signal1<void,Location*> changed;
/* CD Track / CD-Text info */
@ -211,6 +211,7 @@ class LIBARDOUR_API Locations : public SessionHandleRef, public PBD::StatefulDes
int set_current_unlocked (Location *);
void location_changed (Location*);
void listen_to (Location*);
};
} // namespace ARDOUR