change Location "change" signals of various kinds to be static
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@ -99,16 +99,16 @@ class LIBARDOUR_API Location : public SessionHandleRef, public PBD::StatefulDest
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boost::shared_ptr<SceneChange> scene_change() const { return _scene_change; }
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void set_scene_change (boost::shared_ptr<SceneChange>);
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PBD::Signal1<void,Location*> name_changed;
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PBD::Signal1<void,Location*> end_changed;
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PBD::Signal1<void,Location*> start_changed;
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static PBD::Signal1<void,Location*> name_changed;
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static PBD::Signal1<void,Location*> end_changed;
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static PBD::Signal1<void,Location*> start_changed;
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PBD::Signal1<void,Location*> LockChanged;
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PBD::Signal2<void,Location*,void*> FlagsChanged;
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PBD::Signal1<void,Location*> PositionLockStyleChanged;
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/* this is sent only when both start and end change at the same time */
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PBD::Signal1<void,Location*> changed;
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static PBD::Signal1<void,Location*> changed;
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/* CD Track / CD-Text info */
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@ -211,6 +211,7 @@ class LIBARDOUR_API Locations : public SessionHandleRef, public PBD::StatefulDes
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int set_current_unlocked (Location *);
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void location_changed (Location*);
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void listen_to (Location*);
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};
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} // namespace ARDOUR
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