possible fix for crashes related to vanishing waveviews (and if it doesn't fix anything, it is still more correct than it was)
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@ -95,7 +95,7 @@ WaveView::WaveView (Canvas* c, boost::shared_ptr<ARDOUR::AudioRegion> region)
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VisualPropertiesChanged.connect_same_thread (invalidation_connection, boost::bind (&WaveView::handle_visual_property_change, this));
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ClipLevelChanged.connect_same_thread (invalidation_connection, boost::bind (&WaveView::handle_clip_level_change, this));
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ImageReady.connect (image_ready_connection, MISSING_INVALIDATOR, boost::bind (&WaveView::image_ready, this), gui_context());
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ImageReady.connect (image_ready_connection, invalidator (*this), boost::bind (&WaveView::image_ready, this), gui_context());
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}
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WaveView::WaveView (Item* parent, boost::shared_ptr<ARDOUR::AudioRegion> region)
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@ -123,7 +123,7 @@ WaveView::WaveView (Item* parent, boost::shared_ptr<ARDOUR::AudioRegion> region)
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VisualPropertiesChanged.connect_same_thread (invalidation_connection, boost::bind (&WaveView::handle_visual_property_change, this));
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ClipLevelChanged.connect_same_thread (invalidation_connection, boost::bind (&WaveView::handle_clip_level_change, this));
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ImageReady.connect (image_ready_connection, MISSING_INVALIDATOR, boost::bind (&WaveView::image_ready, this), gui_context());
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ImageReady.connect (image_ready_connection, invalidator (*this), boost::bind (&WaveView::image_ready, this), gui_context());
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}
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WaveView::~WaveView ()
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