when use stripable palette colors, use them sequentially
Also break this code out into a separate method
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@ -65,7 +65,7 @@ AxisView::~AxisView()
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Gdk::Color
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AxisView::unique_random_color()
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{
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return ::unique_random_color (used_colors, true);
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return ARDOUR_UI_UTILS::unique_palette_color (used_colors);
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}
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string
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@ -680,28 +680,36 @@ ARDOUR_UI_UTILS::escape_underscores (string const & s)
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}
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Gdk::Color
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ARDOUR_UI_UTILS::unique_random_color (list<Gdk::Color>& used_colors, bool from_palette)
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ARDOUR_UI_UTILS::unique_palette_color (list<Gdk::Color>& used_colors)
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{
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Gdk::Color newcolor;
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string cp = UIConfiguration::instance().get_stripable_color_palette ();
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Gdk::ArrayHandle_Color gc = ColorSelection::palette_from_string (cp);
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std::vector<Gdk::Color> c (gc);
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static std::vector<Gdk::Color>::size_type index = 0;
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if (from_palette) {
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string cp = UIConfiguration::instance().get_stripable_color_palette ();
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Gdk::ArrayHandle_Color gc = ColorSelection::palette_from_string (cp);
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std::vector<Gdk::Color> c (gc);
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int n = random () % c.size();
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Gtkmm2ext::HSV hsv (Gtkmm2ext::gdk_color_to_rgba (c[n]));
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do {
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newcolor.set_hsv (hsv.h, hsv.s, hsv.v);
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hsv = random() % 1000 > 500 ? hsv.darker ((random() % 500) / 1000.0) : hsv.lighter ((random() % 500 / 1000.0));
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} while (find (used_colors.begin(), used_colors.end(), newcolor) != used_colors.end());
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used_colors.push_back (newcolor);
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return newcolor;
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if (index >= c.size()) {
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index = 0;
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}
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Gtkmm2ext::HSV hsv (Gtkmm2ext::gdk_color_to_rgba (c[index]));
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index++;
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do {
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newcolor.set_hsv (hsv.h, hsv.s, hsv.v);
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hsv = random() % 1000 > 500 ? hsv.darker ((random() % 500) / 1000.0) : hsv.lighter ((random() % 500 / 1000.0));
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} while (find (used_colors.begin(), used_colors.end(), newcolor) != used_colors.end());
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used_colors.push_back (newcolor);
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return newcolor;
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}
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Gdk::Color
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ARDOUR_UI_UTILS::unique_random_color (list<Gdk::Color>& used_colors)
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{
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Gdk::Color newcolor;
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while (1) {
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double h, s, v;
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@ -98,7 +98,8 @@ void resize_window_to_proportion_of_monitor (Gtk::Window*, int, int);
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std::string escape_underscores (std::string const &);
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Gdk::Color unique_random_color (std::list<Gdk::Color> &, bool from_palette = false);
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Gdk::Color unique_palette_color (std::list<Gdk::Color> &);
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Gdk::Color unique_random_color (std::list<Gdk::Color> &);
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std::string rate_as_string (float r);
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std::string samples_as_time_string (ARDOUR::samplecnt_t s, float r, bool show_samples = false);
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