redraw entire canvas when ColorsChanged is emitted
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@ -930,6 +930,10 @@ Editor::color_handler()
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location_punch_color = ARDOUR_UI::config()->get_LocationPunch();
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refresh_location_display ();
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/* redraw the whole thing */
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_track_canvas->queue_draw ();
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/*
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redisplay_tempo (true);
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