only spray percussive hits during create drag if the grid is in use.
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@ -6391,6 +6391,11 @@ PercussiveCreateDrag::motion (GdkEvent* event, bool)
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const framepos_t pf = _drags->current_pointer_frame ();
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const int32_t divisions = _editor->get_grid_music_divisions (event->button.state);
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if (divisions == 0) {
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return;
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}
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const double eqaf = map.exact_qn_at_frame (pf, divisions);
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const framepos_t start = map.frame_at_quarter_note (eqaf) - _region_view->region()->position ();
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