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Another DnD fix. fix move onto (but not over) busses.

This commit is contained in:
Robin Gareus 2015-03-27 00:37:47 +01:00
parent 1dfee48139
commit 70e739b29a

View File

@ -814,7 +814,11 @@ RegionMotionDrag::motion (GdkEvent* event, bool first_move)
*/ */
delta_time_axis_view = current_pointer_time_axis_view - _time_axis_views.size () + _ddropzone - _pdropzone; delta_time_axis_view = current_pointer_time_axis_view - _time_axis_views.size () + _ddropzone - _pdropzone;
} else { } else {
delta_time_axis_view = current_pointer_time_axis_view - _last_pointer_time_axis_view; /* ignore busses early on. we can't move any regions on them */
RouteTimeAxisView* rtv = dynamic_cast<RouteTimeAxisView*> (tv);
if (rtv && rtv->is_track()) {
delta_time_axis_view = current_pointer_time_axis_view - _last_pointer_time_axis_view;
}
} }
/* TODO needs adjustment per DraggingView, /* TODO needs adjustment per DraggingView,