prevent fade in/fade out on audio regions from overlapping each other
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456374c995
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@ -3061,12 +3061,12 @@ FadeInDrag::motion (GdkEvent* event, bool)
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framepos_t const pos = adjusted_current_frame (event);
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boost::shared_ptr<Region> region = _primary->region ();
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boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
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if (pos < (region->position() + 64)) {
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fade_length = 64; // this should be a minimum defined somewhere
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} else if (pos > region->last_frame()) {
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fade_length = region->length();
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} else if (pos > region->length() - region->fade_out()->back()->when) {
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fade_length = region->length() - region->fade_out()->back()->when - 1;
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} else {
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fade_length = pos - region->position();
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}
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@ -3096,12 +3096,12 @@ FadeInDrag::finished (GdkEvent* event, bool movement_occurred)
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framepos_t const pos = adjusted_current_frame (event);
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boost::shared_ptr<Region> region = _primary->region ();
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boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
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if (pos < (region->position() + 64)) {
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fade_length = 64; // this should be a minimum defined somewhere
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} else if (pos > region->last_frame()) {
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fade_length = region->length();
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} else if (pos >= region->length() - region->fade_out()->back()->when) {
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fade_length = region->length() - region->fade_out()->back()->when - 1;
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} else {
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fade_length = pos - region->position();
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}
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@ -3175,16 +3175,14 @@ FadeOutDrag::motion (GdkEvent* event, bool)
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framepos_t const pos = adjusted_current_frame (event);
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boost::shared_ptr<Region> region = _primary->region ();
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boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
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if (pos > (region->last_frame() - 64)) {
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fade_length = 64; // this should really be a minimum fade defined somewhere
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}
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else if (pos < region->position()) {
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fade_length = region->length();
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}
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else {
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fade_length = region->last_frame() - pos;
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} else if (pos <= region->fade_in()->back()->when) {
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fade_length = region->length() - region->fade_in()->back()->when - 1;
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} else {
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fade_length = region->length() - pos;
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}
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for (list<DraggingView>::iterator i = _views.begin(); i != _views.end(); ++i) {
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@ -3212,16 +3210,14 @@ FadeOutDrag::finished (GdkEvent* event, bool movement_occurred)
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framepos_t const pos = adjusted_current_frame (event);
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boost::shared_ptr<Region> region = _primary->region ();
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boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
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if (pos > (region->last_frame() - 64)) {
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fade_length = 64; // this should really be a minimum fade defined somewhere
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}
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else if (pos < region->position()) {
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fade_length = region->length();
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}
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else {
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fade_length = region->last_frame() - pos;
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} else if (pos <= region->fade_in()->back()->when) {
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fade_length = region->length() - region->fade_in()->back()->when - 1;
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} else {
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fade_length = region->length() - pos;
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}
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_editor->begin_reversible_command (_("change fade out length"));
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