Add Lua bindings to check engine status
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@ -2269,6 +2269,9 @@ LuaBindings::common (lua_State* L)
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.addFunction ("set_sample_rate", &AudioEngine::set_sample_rate)
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.addFunction ("set_buffer_size", &AudioEngine::set_buffer_size)
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.addFunction ("get_last_backend_error", &AudioEngine::get_last_backend_error)
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.addFunction ("freewheeling", &AudioEngine::freewheeling)
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.addFunction ("running", &AudioEngine::running)
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.addFunction ("processed_samples", &AudioEngine::processed_samples)
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.endClass()
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.deriveClass <VCAManager, PBD::StatefulDestructible> ("VCAManager")
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