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more event loop debugging

This commit is contained in:
Paul Davis 2016-01-13 19:48:17 -05:00
parent 3e45254257
commit 6d04a66eea

View File

@ -213,7 +213,8 @@ AbstractUI<RequestObject>::handle_ui_requests ()
i->second->get_read_vector (&vec);
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1 reading requests from RB[%2], requests = %3 + %4\n", event_loop_name(), std::distance (request_buffers.begin(), i), vec.len[0], vec.len[1]));
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1 reading requests from RB[%2] @ %5, requests = %3 + %4\n",
event_loop_name(), std::distance (request_buffers.begin(), i), vec.len[0], vec.len[1], i->second));
if (vec.len[0] == 0) {
break;
@ -366,7 +367,7 @@ AbstractUI<RequestObject>::send_request (RequestObject *req)
RequestBuffer* rbuf = per_thread_request_buffer.get ();
if (rbuf != 0) {
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 send per-thread request type %3\n", event_loop_name(), pthread_name(), req->type));
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 send per-thread request type %3 using ringbuffer @ %4\n", event_loop_name(), pthread_name(), req->type, rbuf));
rbuf->increment_write_ptr (1);
} else {
/* no per-thread buffer, so just use a list with a lock so that it remains